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dc.contributor.authorFernandez-Vara, Clara
dc.date.accessioned2015-12-15T20:03:05Z
dc.date.available2015-12-15T20:03:05Z
dc.date.issued2011-01
dc.identifier.issn2342-9666
dc.identifier.urihttp://hdl.handle.net/1721.1/100274
dc.description.abstractIn the problematic exploration of the narrative potential of videogames, one of the clearest aspects that bridge stories and games is space. This paper examines the different devices that videogames have used to incorporate stories through spatial design and what is known as environmental storytelling, focusing on the design elements that make the story directly relevant to gameplay beyond world-building and backstory exposition. These design-related elements are accounted for with the term indexical storytelling. As a refinement of the concept of environmental storytelling, indexical storytelling is a productive game design device, since reading the space of the game and learning about the events that have taken place in it are required to traverse the game successfully. Storytelling becomes a game of story-building, since the player has to piece together the story, or construct a story of her own interaction in the world by leaving a trace.en_US
dc.language.isoen_US
dc.publisherDigital Games Research Associationen_US
dc.relation.isversionofhttp://www.digra.org/digital-library/publications/game-spaces-speak-volumes-indexical-storytelling/en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceMIT web domainen_US
dc.titleGame Spaces Speak Volumes: Indexical Storytellingen_US
dc.typeArticleen_US
dc.identifier.citationFernandez-Vara, Clara. "Game Spaces Speak Volumes: Indexical Storytelling." 2011 DiGRA International Conference: Think Design Play (January 2011).en_US
dc.contributor.departmentMassachusetts Institute of Technology. Program in Comparative Media Studies/Writing
dc.contributor.mitauthorFernandez-Vara, Claraen_US
dc.relation.journalProceedings of the 2011 DiGRA International Conference: Think Design Playen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsFernandez-Vara, Claraen_US
dc.identifier.orcidhttps://orcid.org/0000-0002-1579-2384
mit.licensePUBLISHER_POLICYen_US
mit.metadata.statusComplete


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