Collaborative Design in the Sustainable Infrastructure Planning Game
Name
3_223_ANSS_SpringSim_2016_SIPG.pdf
Description
Conference Paper SIPG
Size
394.57 KB
Format
Adobe PDF
Checksum (MD5)
c7587c5018209e5a07ced4a6496882e0
Author(s) •
Grogan, Paul T.
de Weck, Olivier L.
Date Issued
April 2016
Journal
Proceedings of the Annual Simulation Symposium (ANSS), Spring Simulation Conference 2016 (SpringSim 16)
Publisher
Society for Modeling & Simulation International
Citation
Grogan, Paul T., and Olivier L. de Weck. "Collaborative Design in the Sustainable Infrastructure Planning Game." Proceedings of the Annual Simulation Symposium (ANSS), Spring Simulation Conference 2016 (SpringSim 16) (April 2016).
Version
Author's final manuscript
Abstract
The pursuit of sustainable large-scale infrastructure systems demands new design tools to exchange information Among distributed decision-makers. This paper describes and demonstrates interoperable simulation gaming as a collaborative infrastructure design activity. The Sustainable Infrastructure Planning Game (SIPG) is a prototype implementation using the High Level Architecture (HLA) to exchange technical data between sector-specific simulation models. SIPG considers a 30-year strategic planning exercise for a fictional desert nation with three role-players controlling water, energy, and agriculture sectors. A human subjects experiment with 15 ad-hoc teams shows integrated, synchronous tools facilitate data exchange which, Subsequently, is correlated with effective design for common objectives.
MIT Department
Massachusetts Institute of Technology. Department of Aeronautics and Astronautics
Terms of Use
Creative Commons Attribution-Noncommercial-Share Alike
Persistent DSpace Link
DOI of Published Version
http://scs.org/documents/SpringSim16/2016_SpringSim_Program.pdf