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Collaborative Design in the Sustainable Infrastructure Planning Game

Author(s)
Grogan, Paul T.; de Weck, Olivier L.
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Creative Commons Attribution-Noncommercial-Share Alike http://creativecommons.org/licenses/by-nc-sa/4.0/
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Abstract
The pursuit of sustainable large-scale infrastructure systems demands new design tools to exchange information Among distributed decision-makers. This paper describes and demonstrates interoperable simulation gaming as a collaborative infrastructure design activity. The Sustainable Infrastructure Planning Game (SIPG) is a prototype implementation using the High Level Architecture (HLA) to exchange technical data between sector-specific simulation models. SIPG considers a 30-year strategic planning exercise for a fictional desert nation with three role-players controlling water, energy, and agriculture sectors. A human subjects experiment with 15 ad-hoc teams shows integrated, synchronous tools facilitate data exchange which, Subsequently, is correlated with effective design for common objectives.
Date issued
2016-04
URI
http://hdl.handle.net/1721.1/102177
Department
Massachusetts Institute of Technology. Department of Aeronautics and Astronautics
Journal
Proceedings of the Annual Simulation Symposium (ANSS), Spring Simulation Conference 2016 (SpringSim 16)
Publisher
Society for Modeling & Simulation International
Citation
Grogan, Paul T., and Olivier L. de Weck. "Collaborative Design in the Sustainable Infrastructure Planning Game." Proceedings of the Annual Simulation Symposium (ANSS), Spring Simulation Conference 2016 (SpringSim 16) (April 2016).
Version: Author's final manuscript

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