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dc.contributor.authorLiu, Wanyu
dc.contributor.authorDementyev, Artem
dc.contributor.authorSchwarz, Diemo
dc.contributor.authorFlety, Emmanuel
dc.contributor.authorMackay, Wendy
dc.contributor.authorBeaudouin-Lafon, Michel
dc.contributor.authorBevilacqua, Frederic
dc.date.accessioned2025-02-14T21:04:36Z
dc.date.available2025-02-14T21:04:36Z
dc.date.issued2021-05-06
dc.identifier.isbn978-1-4503-8096-6
dc.identifier.urihttps://hdl.handle.net/1721.1/158210
dc.descriptionCHI ’21, May 8–13, 2021, Yokohama, Japanen_US
dc.description.abstractAerial hoops are circular, hanging devices for both acrobatic exercise and artistic performance that let us explore the role of interactive sonification in physical activity. We present SonicHoop, an augmented aerial hoop that generates auditory feedback via capacitive touch sensing, thus becoming a digital musical instrument that performers can play with their bodies. We compare three sonification strategies through a structured observation study with two professional aerial hoop performers. Results show that SonicHoop fundamentally changes their perception and choreographic processes: instead of translating music into movement, they search for bodily expressions that compose music. Different sound designs affect their movement differently, and auditory feedback, regardless of type of sound, improves movement quality. We discuss opportunities for using SonicHoop as an aerial hoop training tool, as a digital musical instrument, and as a creative object; as well as using interactive sonification in other acrobatic practices to explore full-body vertical interaction.en_US
dc.publisherACM|CHI Conference on Human Factors in Computing Systems USB Sticken_US
dc.relation.isversionofhttps://doi.org/10.1145/3411764.3445539en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceAssociation for Computing Machineryen_US
dc.titleSonicHoop: Using Interactive Sonification to Support Aerial Hoop Practicesen_US
dc.typeArticleen_US
dc.identifier.citationLiu, Wanyu, Dementyev, Artem, Schwarz, Diemo, Flety, Emmanuel, Mackay, Wendy et al. 2021. "SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices."
dc.identifier.mitlicensePUBLISHER_POLICY
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2025-02-01T08:48:58Z
dc.language.rfc3066en
dc.rights.holderACM
dspace.date.submission2025-02-01T08:48:58Z
mit.licensePUBLISHER_POLICY
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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