| dc.contributor.author | Wang, Po-Yao (Cosmos) | |
| dc.contributor.author | Fang, Xiao Zoe | |
| dc.contributor.author | Ducos, Gabriel | |
| dc.contributor.author | Lee, Nathaniel Yung Xiang | |
| dc.contributor.author | Loose, Antony | |
| dc.contributor.author | Rajesh, Rohit | |
| dc.contributor.author | Botheju, Nethmini | |
| dc.contributor.author | Chen, Eric | |
| dc.contributor.author | Montoya, Maria | |
| dc.contributor.author | Kitson, Alexandra | |
| dc.contributor.author | Konkoly, Karen | |
| dc.contributor.author | Sagi, Rohan | |
| dc.contributor.author | Patibanda, Rakesh | |
| dc.contributor.author | Whitmore, Nathan | |
| dc.contributor.author | Jafarzadeh Esfahani, Mahdad | |
| dc.contributor.author | Deng, Jialin | |
| dc.contributor.author | Bu, Jiajun | |
| dc.contributor.author | Dresler, Martin | |
| dc.contributor.author | Elvitigala, Don Samitha | |
| dc.contributor.author | Semertzidis, Nathan | |
| dc.contributor.author | Mueller, Florian | |
| dc.date.accessioned | 2025-12-18T23:17:08Z | |
| dc.date.available | 2025-12-18T23:17:08Z | |
| dc.date.issued | 2025-07-04 | |
| dc.identifier.isbn | 979-8-4007-1485-6 | |
| dc.identifier.uri | https://hdl.handle.net/1721.1/164418 | |
| dc.description | DIS ’25, Funchal, Portugal | en_US |
| dc.description.abstract | Lucid dreaming, a state in which people become aware that they are dreaming, is known for its many mental and physical health benefits. However, most lucid dream induction techniques, such as reality testing, require significant time and effort to master, creating a barrier for people seeking these experiences. We designed LuciEntry, a portable interactive prototype aimed at helping people induce lucid dreaming through well-timed visual and auditory cues. We conducted a lab and a field study to understand LuciEntry’s user experience. The interview data allowed us to identify three themes. Building on these findings and our design practice, we derived seven considerations to guide the design of future lucid dream systems. Ultimately, this work aims to inspire further research into interactive technologies for altered states of consciousness. | en_US |
| dc.publisher | ACM|Designing Interactive Systems Conference | en_US |
| dc.relation.isversionof | https://doi.org/10.1145/3715336.3735790 | en_US |
| dc.rights | Creative Commons Attribution-Noncommercial-ShareAlike | en_US |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | en_US |
| dc.source | Association for Computing Machinery | en_US |
| dc.title | LuciEntry: Towards Understanding the Design of Lucid Dream Induction | en_US |
| dc.type | Article | en_US |
| dc.identifier.citation | Po-Yao (Cosmos) Wang, Xiao Zoe Fang, Gabriel Ducos, Nathaniel Yung Xiang Lee, Antony Smith Loose, Rohit Rajesh, Nethmini Botheju, Eric Chen, Maria F. Montoya, Alexandra Kitson, Karen Konkoly, Rohan Sagi, Rakesh Patibanda, Nathan W Whitmore, Mahdad Jafarzadeh Esfahani, Jialin Deng, Jiajun Bu, Martin Dresler, Don Samitha Elvitigala, Nathan Arthur Semertzidis, and Florian ‘Floyd’ Mueller. 2025. LuciEntry: Towards Understanding the Design of Lucid Dream Induction. In Proceedings of the 2025 ACM Designing Interactive Systems Conference (DIS '25). Association for Computing Machinery, New York, NY, USA, 2208–2225. | en_US |
| dc.contributor.department | Massachusetts Institute of Technology. Media Laboratory | en_US |
| dc.identifier.mitlicense | PUBLISHER_POLICY | |
| dc.eprint.version | Final published version | en_US |
| dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
| eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
| dc.date.updated | 2025-08-01T08:36:31Z | |
| dc.language.rfc3066 | en | |
| dc.rights.holder | The author(s) | |
| dspace.date.submission | 2025-08-01T08:36:33Z | |
| mit.license | PUBLISHER_CC | |
| mit.metadata.status | Authority Work and Publication Information Needed | en_US |