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dc.contributor.authorWang, Po-Yao (Cosmos)
dc.contributor.authorFang, Xiao Zoe
dc.contributor.authorDucos, Gabriel
dc.contributor.authorLee, Nathaniel Yung Xiang
dc.contributor.authorLoose, Antony
dc.contributor.authorRajesh, Rohit
dc.contributor.authorBotheju, Nethmini
dc.contributor.authorChen, Eric
dc.contributor.authorMontoya, Maria
dc.contributor.authorKitson, Alexandra
dc.contributor.authorKonkoly, Karen
dc.contributor.authorSagi, Rohan
dc.contributor.authorPatibanda, Rakesh
dc.contributor.authorWhitmore, Nathan
dc.contributor.authorJafarzadeh Esfahani, Mahdad
dc.contributor.authorDeng, Jialin
dc.contributor.authorBu, Jiajun
dc.contributor.authorDresler, Martin
dc.contributor.authorElvitigala, Don Samitha
dc.contributor.authorSemertzidis, Nathan
dc.contributor.authorMueller, Florian
dc.date.accessioned2025-12-18T23:17:08Z
dc.date.available2025-12-18T23:17:08Z
dc.date.issued2025-07-04
dc.identifier.isbn979-8-4007-1485-6
dc.identifier.urihttps://hdl.handle.net/1721.1/164418
dc.descriptionDIS ’25, Funchal, Portugalen_US
dc.description.abstractLucid dreaming, a state in which people become aware that they are dreaming, is known for its many mental and physical health benefits. However, most lucid dream induction techniques, such as reality testing, require significant time and effort to master, creating a barrier for people seeking these experiences. We designed LuciEntry, a portable interactive prototype aimed at helping people induce lucid dreaming through well-timed visual and auditory cues. We conducted a lab and a field study to understand LuciEntry’s user experience. The interview data allowed us to identify three themes. Building on these findings and our design practice, we derived seven considerations to guide the design of future lucid dream systems. Ultimately, this work aims to inspire further research into interactive technologies for altered states of consciousness.en_US
dc.publisherACM|Designing Interactive Systems Conferenceen_US
dc.relation.isversionofhttps://doi.org/10.1145/3715336.3735790en_US
dc.rightsCreative Commons Attribution-Noncommercial-ShareAlikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceAssociation for Computing Machineryen_US
dc.titleLuciEntry: Towards Understanding the Design of Lucid Dream Inductionen_US
dc.typeArticleen_US
dc.identifier.citationPo-Yao (Cosmos) Wang, Xiao Zoe Fang, Gabriel Ducos, Nathaniel Yung Xiang Lee, Antony Smith Loose, Rohit Rajesh, Nethmini Botheju, Eric Chen, Maria F. Montoya, Alexandra Kitson, Karen Konkoly, Rohan Sagi, Rakesh Patibanda, Nathan W Whitmore, Mahdad Jafarzadeh Esfahani, Jialin Deng, Jiajun Bu, Martin Dresler, Don Samitha Elvitigala, Nathan Arthur Semertzidis, and Florian ‘Floyd’ Mueller. 2025. LuciEntry: Towards Understanding the Design of Lucid Dream Induction. In Proceedings of the 2025 ACM Designing Interactive Systems Conference (DIS '25). Association for Computing Machinery, New York, NY, USA, 2208–2225.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Media Laboratoryen_US
dc.identifier.mitlicensePUBLISHER_POLICY
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2025-08-01T08:36:31Z
dc.language.rfc3066en
dc.rights.holderThe author(s)
dspace.date.submission2025-08-01T08:36:33Z
mit.licensePUBLISHER_CC
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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