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MAS.110 Fundamentals of Computational Media Design, Spring 2003

Author(s)
Maeda, John
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DownloadMAS-110Spring2003/OcwWeb/Media-Arts-and-Sciences/MAS-110Spring2003/CourseHome/index.htm (12.96Kb)
Alternative title
Fundamentals of Computational Media Design
Terms of use
Usage Restrictions: This site (c) Massachusetts Institute of Technology 2003. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license"). The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.
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Abstract
Introduces principles of analysis and synthesis in the computational medium. Expressive examples that illustrate the intersection of computation with the traditional arts are developed on a weekly basis. Hands-on design exercises are continually framed and examined in the larger context of contemporary digital art. Limited enrollment.
Date issued
2003-06
URI
http://hdl.handle.net/1721.1/49531
Other identifiers
MAS.110-Spring2003
local: MAS.110
local: IMSCP-MD5-e2aab8e00b7a5d46cdbe760d3e56b574
Keywords
analysis, synthesis, computational media, programming, javascript, contemporary digital art, machine age, media design, graphic design, web design, photography, storytelling, modern art, computation, arts, design exercises, studio, analog art, Computer-aided design

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  • Media Arts and Sciences (MAS) - Archived

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