WBSDF for simulating wave effects of light and audio
Author(s)
Cuypers, Tom; Oh, Se Baek; Haber, Tom; Bekaert, Philippe; Raskar, Ramesh
DownloadRaskar_WBSDF for.pdf (2.554Mb)
OPEN_ACCESS_POLICY
Open Access Policy
Creative Commons Attribution-Noncommercial-Share Alike
Terms of use
Metadata
Show full item recordAbstract
Diffraction is a common phenomenon in nature when dealing with small scale occluders. It can be observed on biological surfaces, such as feathers and butterfly wings, and man-made objects like rainbow holograms. In acoustics, the effect of diffraction is even more significant due to the much longer wavelength of sound waves. In order to simulate effects such as interference and diffraction within a ray-based framework, the phase of light or sound waves needs to be integrated.
Date issued
2010-07Department
Massachusetts Institute of Technology. Department of Mechanical Engineering; Massachusetts Institute of Technology. Media Laboratory; Program in Media Arts and Sciences (Massachusetts Institute of Technology)Journal
Proceedings of the ACM SIGGRAPH 2010 Posters (SIGGRAPH '10)
Publisher
Association for Computing Machinery (ACM)
Citation
Tom Cuypers, Se Baek Oh, Tom Haber, Philippe Bekaert, and Ramesh Raskar. 2010. WBSDF for simulating wave effects of light and audio. In ACM SIGGRAPH 2010 Posters (SIGGRAPH '10). ACM, New York, NY, USA, , Article 134 , 1 pages.
Version: Author's final manuscript
ISBN
9781450303934