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dc.contributor.authorFernandez-Vara, Clara
dc.date.accessioned2015-12-14T15:57:23Z
dc.date.available2015-12-14T15:57:23Z
dc.date.issued2010-07
dc.identifier.urihttp://hdl.handle.net/1721.1/100239
dc.description.abstractThe paper proposes a method for game design innovation in story-driven games, as exemplified by the development of the adventure game prototype Rosemary. This method selects a game model in which a specific variation is introduced. Developing a game where the interface, interaction design, rules, goals, and themes are all new can be overwhelming for the user as well as the developers, so using a pre-existing model can ground the development and help evaluate the success of the innovation introduced. The design method proposed is called Genre Variation. This methodology relies on a particular story-driven game model as the foundation to introduce new mechanics. After selecting the model, the next step is identifying a design problem that has not been tackled before. Then the variation is implemented as a game prototype and evaluated, following the principles of iterative design. In this case study, the problem was designing the mechanics of memory, and how to turn remembering into a core mechanic of the game. This method is intended at facilitating game development within the limited resources of academia.en_US
dc.language.isoen_US
dc.publisherDesign Research Societyen_US
dc.relation.isversionofhttp://www.designresearchsociety.org/joomla/proceedings/138-drs-2010-conf.htmlen_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceMIT web domainen_US
dc.titleInnovation Methods in Story-Driven Games: Genre Variationen_US
dc.typeArticleen_US
dc.identifier.citationFernandez-Vara, Clara. "Innovation Methods in Story-Driven Games: Genre Variation." 2010 Design Research Society (DRS) Design & Complexity Conference (July 2010).en_US
dc.contributor.departmentMassachusetts Institute of Technology. Program in Comparative Media Studies/Writing
dc.contributor.mitauthorFernandez-Vara, Claraen_US
dc.relation.journalProceedings of the 2010 Design Research Society (DRS) Design & Complexity Conferenceen_US
dc.eprint.versionOriginal manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsFernandez-Vara, Claraen_US
dc.identifier.orcidhttps://orcid.org/0000-0002-1579-2384
mit.licensePUBLISHER_POLICYen_US
mit.metadata.statusComplete


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