dc.contributor.author | Fernandez-Vara, Clara | |
dc.date.accessioned | 2015-12-14T15:57:23Z | |
dc.date.available | 2015-12-14T15:57:23Z | |
dc.date.issued | 2010-07 | |
dc.identifier.uri | http://hdl.handle.net/1721.1/100239 | |
dc.description.abstract | The paper proposes a method for game design innovation in story-driven games, as exemplified by the development of the adventure game prototype Rosemary. This method selects a game model in which a specific variation is introduced. Developing a game where the interface, interaction design, rules, goals, and themes are all new can be overwhelming for the user as well as the developers, so using a pre-existing model can ground the development and help evaluate the success of the innovation introduced.
The design method proposed is called Genre Variation. This methodology relies on a particular story-driven game model as the foundation to introduce new mechanics. After selecting the model, the next step is identifying a design problem that has not been tackled before. Then the variation is implemented as a game prototype and evaluated, following the principles of iterative design. In this case study, the problem was designing the mechanics of memory, and how to turn remembering into a core mechanic of the game. This method is intended at facilitating game development within the limited resources of academia. | en_US |
dc.language.iso | en_US | |
dc.publisher | Design Research Society | en_US |
dc.relation.isversionof | http://www.designresearchsociety.org/joomla/proceedings/138-drs-2010-conf.html | en_US |
dc.rights | Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. | en_US |
dc.source | MIT web domain | en_US |
dc.title | Innovation Methods in Story-Driven Games: Genre Variation | en_US |
dc.type | Article | en_US |
dc.identifier.citation | Fernandez-Vara, Clara. "Innovation Methods in Story-Driven Games: Genre Variation." 2010 Design Research Society (DRS) Design & Complexity Conference (July 2010). | en_US |
dc.contributor.department | Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing | |
dc.contributor.mitauthor | Fernandez-Vara, Clara | en_US |
dc.relation.journal | Proceedings of the 2010 Design Research Society (DRS) Design & Complexity Conference | en_US |
dc.eprint.version | Original manuscript | en_US |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
dspace.orderedauthors | Fernandez-Vara, Clara | en_US |
dc.identifier.orcid | https://orcid.org/0000-0002-1579-2384 | |
mit.license | PUBLISHER_POLICY | en_US |
mit.metadata.status | Complete | |