Show simple item record

dc.contributor.authorVlasic, Daniel
dc.contributor.authorBaran, Ilya
dc.contributor.authorMatusik, Wojciech
dc.contributor.authorPopovic, Jovan
dc.date.accessioned2015-12-14T23:12:16Z
dc.date.available2015-12-14T23:12:16Z
dc.date.issued2008-08
dc.identifier.issn07300301
dc.identifier.urihttp://hdl.handle.net/1721.1/100254
dc.description.abstractDetails in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such details from multi-view video recordings. Given a stream of synchronized video images that record a human performance from multiple viewpoints and an articulated template of the performer, our system captures the motion of both the skeleton and the shape. The output mesh animation is enhanced with the details observed in the image silhouettes. For example, a performance in casual loose-fitting clothes will generate mesh animations with flowing garment motions. We accomplish this with a fast pose tracking method followed by nonrigid deformation of the template to fit the silhouettes. The entire process takes less than sixteen seconds per frame and requires no markers or texture cues. Captured meshes are in full correspondence making them readily usable for editing operations including texturing, deformation transfer, and deformation model learning.en_US
dc.description.sponsorshipNational Science Foundation (U.S.) (CCF-0541227)en_US
dc.description.sponsorshipNational Science Foundation (U.S.). Graduate Research Fellowshipen_US
dc.description.sponsorshipAdobe Systemsen_US
dc.description.sponsorshipPixar (Firm)en_US
dc.language.isoen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.relation.isversionofhttp://dx.doi.org/10.1145/1360612.1360696en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceMIT web domainen_US
dc.subjectSingapore-MIT Gambit Game Laben_US
dc.titleArticulated mesh animation from multi-view silhouettesen_US
dc.typeArticleen_US
dc.identifier.citationVlasic, Daniel, Ilya Baran, Wojciech Matusik, and Jovan Popović. “Articulated Mesh Animation from Multi-View Silhouettes.” ACM Transactions on Graphics 27, no. 3 (August 1, 2008): 1.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.mitauthorVlasic, Danielen_US
dc.contributor.mitauthorBaran, Ilyaen_US
dc.contributor.mitauthorMatusik, Wojciechen_US
dc.contributor.mitauthorPopovic, Jovanen_US
dc.relation.journalACM Transactions on Graphicsen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsVlasic, Daniel; Baran, Ilya; Matusik, Wojciech; Popović, Jovanen_US
dc.identifier.orcidhttps://orcid.org/0000-0003-0212-5643
mit.licensePUBLISHER_POLICYen_US
mit.metadata.statusComplete


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record