| dc.contributor.author | Consalvo, Mia | |
| dc.contributor.author | Begy, Jason | |
| dc.date.accessioned | 2015-12-15T14:55:24Z | |
| dc.date.available | 2015-12-15T14:55:24Z | |
| dc.date.issued | 2012-01 | |
| dc.identifier.uri | http://hdl.handle.net/1721.1/100258 | |
| dc.description.abstract | On March 15, 2011 at 1:11 pm EST residents of the virtual world Faunasphere saw a network disconnect error message flash on their screens, suggesting that perhaps their Internet connections to the site had been lost. But the residents—known as Caretakers—knew better: Big Fish Games had pulled the plug on the casual MMOG they had launched less than two years prior. Shortly after the error message appeared, players gathered in self-created forums and a Facebook group (all set up in advance) to express their grief, share memories, and decide on what they would do next. Big Fish Games had given them a month’s notice of the world’s impending closure (or “sunset” as such closures are called in the game industry) and so players were able to gather, commiserate and plan their next steps. | en_US |
| dc.language.iso | en_US | |
| dc.relation.isversionof | http://gamephilosophy.arsgames.net/en/html/program/ | en_US |
| dc.rights | Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. | en_US |
| dc.source | MIT web domain | en_US |
| dc.title | What Happens at the End of the World? An MMOG’s Closure and Player Responses | en_US |
| dc.title.alternative | Virtual Pets and the End of the World: Studying an MMOG's Closure | en_US |
| dc.type | Article | en_US |
| dc.identifier.citation | Consalvo, Mia, and Jason Begy. "Virtual Pets and the End of the World: Studying an MMOG's Closure." 6th International Conference on the Philosophy of Computer Games (January 2012). | en_US |
| dc.contributor.department | Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing | |
| dc.contributor.mitauthor | Consalvo, Mia | en_US |
| dc.relation.journal | Proceedings of the 6th International Conference on the Philosophy of Computer Games | en_US |
| dc.eprint.version | Author's final manuscript | en_US |
| dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
| eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
| dspace.orderedauthors | Consalvo, Mia; Begy, Jason | en_US |
| mit.license | PUBLISHER_POLICY | en_US |
| mit.metadata.status | Complete | |