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dc.contributor.authorFernandez-Vara, Clara
dc.date.accessioned2015-12-16T01:41:49Z
dc.date.available2015-12-16T01:41:49Z
dc.date.issued2009-09
dc.identifier.issn2342-9666
dc.identifier.urihttp://hdl.handle.net/1721.1/100276
dc.description.abstractPerformance studies deals with human action in context, as well as the process of making meaning between the performers and the audience. This paper presents a framework to study videogames as a performative medium, applying terms from performance studies to videogames both as software and as games. This performance framework for videogames allows us to understand how videogames relate to other performance activities, as well as understand how they are a structured experience that can be designed. Theatrical performance is the basis of the framework, because it is the activity that has the most in common with games. Rather than explaining games in terms of ‘interactive drama,’ the parallels with theatre help us understand the role of players both as performers and as audience, as well as how the game design shapes the experience. The theatrical model also accounts for how videogames can have a spectatorship, and how the audience may have an effect on gameplay.en_US
dc.language.isoen_US
dc.publisherDigital Games Research Associationen_US
dc.relation.isversionofhttp://www.digra.org/digital-library/publications/plays-the-thing-a-framework-to-study-videogames-as-performance/en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceMIT web domainen_US
dc.titlePlay's the Thing: A Framework to Study Videogames as Performanceen_US
dc.typeArticleen_US
dc.identifier.citationFernandez-Vara, Clara. "Play's the Thing: A Framework to Study Videogames as Performance." 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory (September 2009).en_US
dc.contributor.departmentMassachusetts Institute of Technology. Program in Comparative Media Studies/Writing
dc.contributor.mitauthorFernandez-Vara, Claraen_US
dc.relation.journalProceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theoryen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsFernandez-Vara, Claraen_US
dc.identifier.orcidhttps://orcid.org/0000-0002-1579-2384
mit.licensePUBLISHER_POLICYen_US
mit.metadata.statusComplete


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