Show simple item record

dc.contributor.authorRusch, Doris C.
dc.date.accessioned2015-12-16T16:55:27Z
dc.date.available2015-12-16T16:55:27Z
dc.date.issued2009-09
dc.identifier.issn2342-9666
dc.identifier.urihttp://hdl.handle.net/1721.1/100392
dc.description.abstractFocusing on games’ specific affectivei, procedural and metaphoricalii potential, this paper is going to explore three devices for the purposeful design of games that tackle the human condition. Device I “Fictional Alignment” matches game structures to fictional themes in order to expand games’ emotional palette through leveraging the affective strength of game emotions and shaping their meaning through fictional contextualization. Device II, “Procedurality”, discusses the potential and limits of procedural expression to enhance our understanding of the mechanisms inherent to the human condition. Device III, “Experiential Metaphor”, investigates the metaphorical potential of game aesthetics and how it can help to make abstract experiences such as emotional processes and mental states emotionally tangible. Since these devices are based on characteristics that coexist in games, they are not mutually exclusive. However, discussing them separately should facilitate their deliberate use.en_US
dc.language.isoen_US
dc.publisherDigital Games Research Associationen_US
dc.relation.isversionofhttp://www.digra.org/digital-library/publications/mechanisms-of-the-soul-tackling-the-human-condition-in-videogames/en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceMIT web domainen_US
dc.titleMechanisms of the Soul - Tackling the Human Condition in Videogamesen_US
dc.typeArticleen_US
dc.identifier.citationRusch, Doris C. "Mechanisms of the Soul - Tackling the Human Condition in Videogames." 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory (September 2009).en_US
dc.contributor.mitauthorRusch, Doris C.en_US
dc.relation.journalProceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theoryen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsRusch, Doris C.en_US
mit.licensePUBLISHER_POLICYen_US
mit.metadata.statusComplete


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record