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dc.contributor.authorBarbic, Jernej
dc.contributor.authorda Silva, Marco
dc.contributor.authorPopovic, Jovan
dc.date.accessioned2015-12-21T15:29:43Z
dc.date.available2015-12-21T15:29:43Z
dc.date.issued2009-07
dc.identifier.issn07300301
dc.identifier.urihttp://hdl.handle.net/1721.1/100453
dc.description.abstractKeyframe animation is a common technique to generate animations of deformable characters and other soft bodies. With spline interpolation, however, it can be difficult to achieve secondary motion effects such as plausible dynamics when there are thousands of degrees of freedom to animate. Physical methods can provide more realism with less user effort, but it is challenging to apply them to quickly create specific animations that closely follow prescribed animator goals. We present a fast space-time optimization method to author physically based deformable object simulations that conform to animator-specified keyframes. We demonstrate our method with FEM deformable objects and mass-spring systems. Our method minimizes an objective function that penalizes the sum of keyframe deviations plus the deviation of the trajectory from physics. With existing methods, such minimizations operate in high dimensions, are slow, memory consuming, and prone to local minima. We demonstrate that significant computational speedups and robustness improvements can be achieved if the optimization problem is properly solved in a low-dimensional space. Selecting a low-dimensional space so that the intent of the animator is accommodated, and that at the same time space-time optimization is convergent and fast, is difficult. We present a method that generates a quality low-dimensional space using the given keyframes. It is then possible to find quality solutions to difficult space-time optimization problems robustly and in a manner of minutes.en_US
dc.description.sponsorshipSingapore-MIT GAMBIT Game Laben_US
dc.description.sponsorshipNational Science Foundation (U.S.) (Grant CCF-0810888)en_US
dc.description.sponsorshipAdobe Systemsen_US
dc.description.sponsorshipPixar (Firm)en_US
dc.language.isoen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.relation.isversionofhttp://dx.doi.org/10.1145/1531326.1531359en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceMIT web domainen_US
dc.titleDeformable object animation using reduced optimal controlen_US
dc.typeArticleen_US
dc.identifier.citationJernej Barbic, Marco da Silva, and Jovan Popovic. 2009. Deformable object animation using reduced optimal control. ACM Trans. Graph. 28, 3, Article 53 (July 2009), 9 pages.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.contributor.mitauthorBarbic, Jernejen_US
dc.contributor.mitauthorda Silva, Marcoen_US
dc.contributor.mitauthorPopovic, Jovanen_US
dc.relation.journalACM Transactions on Graphicsen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsBarbic, Jernej; da Silva, Marco; Popovic, Jovanen_US
mit.licensePUBLISHER_POLICYen_US
mit.metadata.statusComplete


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