dc.contributor.author | Barbic, Jernej | |
dc.contributor.author | da Silva, Marco | |
dc.contributor.author | Popovic, Jovan | |
dc.date.accessioned | 2015-12-21T15:29:43Z | |
dc.date.available | 2015-12-21T15:29:43Z | |
dc.date.issued | 2009-07 | |
dc.identifier.issn | 07300301 | |
dc.identifier.uri | http://hdl.handle.net/1721.1/100453 | |
dc.description.abstract | Keyframe animation is a common technique to generate animations of deformable characters and other soft bodies. With spline interpolation, however, it can be difficult to achieve secondary motion effects such as plausible dynamics when there are thousands of degrees of freedom to animate. Physical methods can provide more realism with less user effort, but it is challenging to apply them to quickly create specific animations that closely follow prescribed animator goals. We present a fast space-time optimization method to author physically based deformable object simulations that conform to animator-specified keyframes. We demonstrate our method with FEM deformable objects and mass-spring systems.
Our method minimizes an objective function that penalizes the sum of keyframe deviations plus the deviation of the trajectory from physics. With existing methods, such minimizations operate in high dimensions, are slow, memory consuming, and prone to local minima. We demonstrate that significant computational speedups and robustness improvements can be achieved if the optimization problem is properly solved in a low-dimensional space. Selecting a low-dimensional space so that the intent of the animator is accommodated, and that at the same time space-time optimization is convergent and fast, is difficult. We present a method that generates a quality low-dimensional space using the given keyframes. It is then possible to find quality solutions to difficult space-time optimization problems robustly and in a manner of minutes. | en_US |
dc.description.sponsorship | Singapore-MIT GAMBIT Game Lab | en_US |
dc.description.sponsorship | National Science Foundation (U.S.) (Grant CCF-0810888) | en_US |
dc.description.sponsorship | Adobe Systems | en_US |
dc.description.sponsorship | Pixar (Firm) | en_US |
dc.language.iso | en_US | |
dc.publisher | Association for Computing Machinery (ACM) | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1145/1531326.1531359 | en_US |
dc.rights | Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. | en_US |
dc.source | MIT web domain | en_US |
dc.title | Deformable object animation using reduced optimal control | en_US |
dc.type | Article | en_US |
dc.identifier.citation | Jernej Barbic, Marco da Silva, and Jovan Popovic. 2009. Deformable object animation using reduced optimal control. ACM Trans. Graph. 28, 3, Article 53 (July 2009), 9 pages. | en_US |
dc.contributor.department | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory | en_US |
dc.contributor.mitauthor | Barbic, Jernej | en_US |
dc.contributor.mitauthor | da Silva, Marco | en_US |
dc.contributor.mitauthor | Popovic, Jovan | en_US |
dc.relation.journal | ACM Transactions on Graphics | en_US |
dc.eprint.version | Author's final manuscript | en_US |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
dspace.orderedauthors | Barbic, Jernej; da Silva, Marco; Popovic, Jovan | en_US |
mit.license | PUBLISHER_POLICY | en_US |
mit.metadata.status | Complete | |