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dc.contributor.authorMacindoe, Owen
dc.contributor.authorKaelbling, Leslie P.
dc.contributor.authorLozano-Perez, Tomas
dc.date.accessioned2016-01-05T20:03:27Z
dc.date.available2016-01-05T20:03:27Z
dc.date.issued2012-10
dc.identifier.urihttp://hdl.handle.net/1721.1/100705
dc.description.abstractWe present POMCoP, a system for online planning in collaborative domains that reasons about how its actions will affect its understanding of human intentions, and demonstrate its use in building sidekicks for cooperative games. POMCoP plans in belief space. It explicitly represents its uncertainty about the intentions of its human ally, and plans actions which reveal those intentions or hedge against its uncertainty. This allows POMCoP to reason about the usefulness of incorporating information gathering actions into its plans, such as asking questions, or simply waiting to let humans reveal their intentions. We demonstrate POMCoP by constructing a sidekick for a cooperative pursuit game, and evaluate its effectiveness relative to MDP-based techniques that plan in state space, rather than belief space.en_US
dc.description.sponsorshipMedia Development Authority (Singapore) (GAMBIT Grant R-252-000-398-490)en_US
dc.language.isoen_US
dc.publisherAssociation for the Advancement of Artificial Intelligenceen_US
dc.relation.isversionofhttp://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5461en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceMIT web domainen_US
dc.titlePOMCoP: Belief Space Planning for Sidekicks in Cooperative Gamesen_US
dc.typeArticleen_US
dc.identifier.citationMacindoe, Owen, Leslie Pack Kaelbling, and Tomas Lozano-Perez. "POMCoP: Belief Space Planning for Sidekicks in Cooperative Games." 8th Artificial Intelligence and Interactive Digital Entertainment Conference (October 2012).en_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.mitauthorMacindoe, Owenen_US
dc.contributor.mitauthorKaelbling, Leslie P.en_US
dc.contributor.mitauthorLozano-Perez, Tomasen_US
dc.relation.journalProceedings of the 8th Artificial Intelligence and Interactive Digital Entertainment Conferenceen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsMacindoe, Owen; Kaelbling, Leslie Pack; Lozano-Perez, Tomasen_US
dc.identifier.orcidhttps://orcid.org/0000-0002-8657-2450
dc.identifier.orcidhttps://orcid.org/0000-0001-6054-7145
mit.licenseOPEN_ACCESS_POLICYen_US


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