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dc.contributor.authorChernova, Sonia
dc.contributor.authorDePalma, Nicholas Brian
dc.contributor.authorBreazeal, Cynthia Lynn
dc.date.accessioned2017-01-30T16:21:16Z
dc.date.available2017-01-30T16:21:16Z
dc.date.issued2011
dc.identifier.issn0738-4602
dc.identifier.urihttp://hdl.handle.net/1721.1/106674
dc.description.abstractWe present an innovative approach for large-scale data collection in human-robot interaction research through the use of online multi-player games. By casting a robotic task as a collaborative game, we gather thousands of examples of human-human interactions online, and then leverage this corpus of action and dialog data to create contextually relevant, social and task-oriented behaviors for human-robot interaction in the real world. We demonstrate our work in a collaborative search and retrieval task requiring dialog, action synchronization and action sequencing between the human and robot partners. A user study performed at the Boston Museum of Science shows that the autonomous robot exhibits many of the same patterns of behavior that were observed in the online dataset and survey results rate the robot similarly to human partners in several critical measures.en_US
dc.description.sponsorshipMicrosoft Researchen_US
dc.description.sponsorshipUnited States. Office of Naval Research (Grants N000140910112 and N000140710749)en_US
dc.language.isoen_US
dc.publisherAssociation for the Advancement of Artificial Intelligenceen_US
dc.relation.isversionofhttp://www.aaai.org/ojs/index.php/aimagazine/article/view/2380/2245en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceAAAIen_US
dc.titleCrowd-Sourcing Real-World Human-Robot Dialogue and Teamwork through Online Multiplayer Gamesen_US
dc.typeArticleen_US
dc.identifier.citationChernova, Sonia, Nick DePalma and Cynthia Breazeal. "Crowd-Sourcing Real-World Human-Robot Dialogue and Teamwork through Online Multiplayer Games." AI Magazine 32.4 (2011): 100-111. © 2011 Association for the Advancement of Artificial Intelligenceen_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.contributor.mitauthorChernova, Sonia
dc.contributor.mitauthorDePalma, Nicholas Brian
dc.contributor.mitauthorBreazeal, Cynthia L.
dc.relation.journalAI Magazineen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.orderedauthorsChernova, Sonia; DePalma, Nick; Breazeal, Cynthiaen_US
dspace.embargo.termsNen_US
dc.identifier.orcidhttps://orcid.org/0000-0001-5522-0631
dc.identifier.orcidhttps://orcid.org/0000-0002-0587-2065
mit.licensePUBLISHER_POLICYen_US


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