Show simple item record

dc.contributor.authorCiucci, Francesco
dc.contributor.authorLewis, Kemper
dc.contributor.authorHonda, Tomonori
dc.contributor.authorYang, Maria C.
dc.date.accessioned2017-05-19T18:42:58Z
dc.date.available2017-05-19T18:42:58Z
dc.date.issued2010-08
dc.identifier.isbn978-0-7918-4413-7
dc.identifier.urihttp://hdl.handle.net/1721.1/109228
dc.description.abstractFrameworks for modeling the communication and coordination of subsystem stakeholders are valuable for the synthesis of large engineering systems. However, these frameworks can be resource intensive and challenging to implement. This paper compares three frameworks, Multidisciplinary Design Optimization (MDO), traditional Game Theory, and a Modified Game Theoretic approach on the form and flow of information passed between subsystems. This paper considers the impact of “complete” information sharing by determining the effect of merging subsystems. Comparisons are made of convergence time and robustness in a case study of the design of a satellite. Results comparing MDO in two- and three-player scenarios indicate that, when the information passed between subsystems is sufficiently linear, the two scenarios converge in statistically indifferent number of iterations, but additional “complete” information does reduce variability in the number of iterations. The Modified Game Theoretic approach converges to a smaller region of the Pareto set compared to MDO, but does so without a system facilitator. Finally, a traditional Game Theoretic approach converges to a limit cycle rather than a fixed point for the given initial design. There may also be a region of attraction for convergence for a traditional Game Theoretic approach.en_US
dc.description.sponsorshipNational Science Foundation (U.S.) (Award DMI-0547629)en_US
dc.language.isoen_US
dc.publisherASME Internationalen_US
dc.relation.isversionofhttp://dx.doi.org/10.1115/DETC2010-29026en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceAmerican Society of Mechanical Engineers (ASME)en_US
dc.titleA Comparison of Information Passing Strategies in System Level Modelingen_US
dc.typeArticleen_US
dc.identifier.citationHonda, Tomonori, Francesco Ciucci, Kemper Lewis, and Maria C. Yang. “A Comparison of Information Passing Strategies in System Level Modeling.” Volume 5: 22nd International Conference on Design Theory and Methodology; Special Conference on Mechanical Vibration and Noise (2010). © 2010 ASME Internationalen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Mechanical Engineeringen_US
dc.contributor.departmentMassachusetts Institute of Technology. Engineering Systems Divisionen_US
dc.contributor.departmentMassachusetts Institute of Technology. Institute for Data, Systems, and Societyen_US
dc.contributor.mitauthorYang, Maria
dc.contributor.mitauthorHonda, Tomonori
dc.relation.journalVolume 5: 22nd International Conference on Design Theory and Methodology; Special Conference on Mechanical Vibration and Noiseen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsHonda, Tomonori; Ciucci, Francesco; Lewis, Kemper; Yang, Maria C.en_US
dspace.embargo.termsNen_US
dc.identifier.orcidhttps://orcid.org/0000-0002-7776-3423
dc.identifier.orcidhttps://orcid.org/0000-0003-2365-1378
mit.licensePUBLISHER_POLICYen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record