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dc.contributor.authorPeraino, Jim
dc.contributor.authorShuang, Yin
dc.contributor.authorNakagaki, Ken
dc.contributor.authorAkiyama, Chantine A.
dc.contributor.authorTotaro, Pasquale Pio
dc.contributor.authorIshii, Hiroshi
dc.contributor.authorShihipar, Thariq
dc.date.accessioned2017-06-27T23:15:42Z
dc.date.available2017-06-27T23:15:42Z
dc.date.issued2016-02
dc.identifier.issn978-1-4503-3582-9
dc.identifier.urihttp://hdl.handle.net/1721.1/110342
dc.description.abstractHydroMorph is an interactive display based on shapes formed by a stream of water. Inspired by the membrane formed when a water stream hits a smooth surface (e.g. a spoon), we developed a system that dynamically controls the shape of a water membrane. This paper describes the design and implementation of our system, explores a design space of interactions around water shapes, and proposes a set of user scenarios in applications across scales, from the faucet to the fountain. Through this work, we look to to enrich our interaction with water, an everyday material, with the added dimension of transformation.en_US
dc.language.isoen_US
dc.relation.isversionofhttp://dx.doi.org/10.1145/2839462.2856517en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceMIT web domainen_US
dc.titleHydroMorph: Shape Changing Water Membrane for Display and Interactionen_US
dc.title.alternativeAssociation for Computing Machineryen_US
dc.typeArticleen_US
dc.identifier.citationNakagaki, Ken, Pasquale Totaro, Jim Peraino, Thariq Shihipar, Chantine Akiyama, Yin Shuang, and Hiroshi Ishii. “HydroMorph: Shape Changing Water Membrane for Display and Interaction..” Proceedings of the TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction - TEI ’16 (2016). ACM Press, 2016. 512–517.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Mechanical Engineeringen_US
dc.contributor.departmentMassachusetts Institute of Technology. Media Laboratoryen_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.contributor.mitauthorNakagaki, Ken
dc.contributor.mitauthorAkiyama, Chantine A.
dc.contributor.mitauthorTotaro, Pasquale Pio
dc.contributor.mitauthorIshii, Hiroshi
dc.contributor.mitauthorShihipar, Thariq
dc.relation.journalProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '16en_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsNakagaki, Ken; Totaro, Pasquale; Peraino, Jim; Shihipar, Thariq; Akiyama, Chantine; Shuang, Yin; Ishii, Hiroshien_US
dspace.embargo.termsNen_US
dc.identifier.orcidhttps://orcid.org/0000-0002-3378-7845
dc.identifier.orcidhttps://orcid.org/0000-0002-7385-2795
dc.identifier.orcidhttps://orcid.org/0000-0003-4918-8908
dc.identifier.orcidhttps://orcid.org/0000-0002-9845-913X
mit.licenseOPEN_ACCESS_POLICYen_US
mit.metadata.statusComplete


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