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dc.contributor.authorBosc, Guillaume
dc.contributor.authorBoulicaut, Jean-Francois
dc.contributor.authorRaissi, Chedy
dc.contributor.authorKaytoue, Mehdi
dc.contributor.authorTan, Philip
dc.date.accessioned2017-06-29T14:16:32Z
dc.date.available2017-06-29T14:16:32Z
dc.date.issued2017-06
dc.date.submitted2015-12
dc.identifier.issn1943-068X
dc.identifier.issn1943-0698
dc.identifier.urihttp://hdl.handle.net/1721.1/110366
dc.description.abstractWhereas purest strategic games such as Go and Chess seem timeless, the lifetime of a video game is short, influenced by popular culture, trends, boredom, and technological innovations. Even the important budget and developments allocated by editors cannot guarantee a timeless success. Instead, novelties and corrections are proposed to extend an inevitably bounded lifetime. Novelties can unexpectedly break the balance of a game, as players can discover unbalanced strategies that developers did not take into account. In the new context of electronic sports, an important challenge is to be able to detect game balance issues. In this paper, we consider real-time strategy (RTS) games and present an efficient pattern mining algorithm as a basic tool for game balance designers that enables one to search for unbalanced strategies in historical data through a knowledge discovery in databases (KDD) process. We experiment with our algorithm on StarCraft II historical data, played professionally as an electronic sport.en_US
dc.language.isoen_US
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.relation.isversionofhttps://doi.org/10.1109/TCIAIG.2015.2511819en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceTanen_US
dc.titleA Pattern Mining Approach to Study Strategy Balance in RTS Gamesen_US
dc.typeArticleen_US
dc.identifier.citationBosc, Guillaume; Tan, Philip; Boulicaut, Jean-Francois; Raissi, Chedy and Kaytoue, Mehdi. “A Pattern Mining Approach to Study Strategy Balance in RTS Games.” IEEE Transactions on Computational Intelligence and AI in Games 9, no. 2 (June 2017): 123–132 © 2017 Institute of Electrical and Electronics Engineers (IEEE)en_US
dc.contributor.approverTan, Philipen_US
dc.contributor.mitauthorTan, Philip B
dc.relation.journalIEEE Transactions on Computational Intelligence and AI in Gamesen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.orderedauthorsBosc, Guillaume; Tan, Philip; Boulicaut, Jean-Francois; Raissi, Chedy; Kaytoue, Mehdien_US
dspace.embargo.termsNen_US
mit.licensePUBLISHER_POLICYen_US


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