Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences
Author(s)
Amores Fernandez, Judith; Benavides Palos, Xavier; Boldu Busquets, Roger; Maes, Patricia
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In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay. We combine physical exploration and interactive entertainment by providing real-time audio and light feedback without the need to be in front of a screen. In contrast with today's computer, video and smartphone games, our system has the potential to enhance children's physical, social and outdoor play. We designed a set of playful applications that seamlessly integrate technology with outdoor game play, music, sports and social interactions.
Date issued
2015-04Department
Massachusetts Institute of Technology. Media Laboratory; Program in Media Arts and Sciences (Massachusetts Institute of Technology)Journal
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '15
Publisher
Association for Computing Machinery (ACM)
Citation
Amores, Judith, Xavier Benavides, Roger Boldu, and Pattie Maes. “Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences.” 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA ’15 (2015), Seoul, Republic of Korea, 18-23 April, 2015. Association for Computing Machinery (ACM), 2015.
Version: Author's final manuscript
ISSN
978-1-4503-3146-3