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dc.contributor.authorWaingarten, Erik
dc.contributor.authorBosboom, Jeffrey William
dc.contributor.authorDemaine, Erik D
dc.contributor.authorHesterberg, Adam Classen
dc.contributor.authorLynch, Jayson R.
dc.date.accessioned2017-09-18T18:06:49Z
dc.date.available2017-09-18T18:06:49Z
dc.date.issued2016-11
dc.identifier.isbn978-3-319-48531-7
dc.identifier.isbn978-3-319-48532-4
dc.identifier.issn0302-9743
dc.identifier.issn1611-3349
dc.identifier.urihttp://hdl.handle.net/1721.1/111596
dc.description.abstractNintendo’s Mario Kart is perhaps the most popular racing video game franchise. Players race alone or against opponents to finish in the fastest time possible. Players can also use items to attack and defend from other racers. We prove two hardness results for generalized Mario Kart: deciding whether a driver can finish a course alone in some given time is NP-hard, and deciding whether a player can beat an opponent in a race is PSPACE-hard.en_US
dc.language.isoen_US
dc.publisherSpringer International Publishingen_US
dc.relation.isversionofhttp://dx.doi.org/10.1007/978-3-319-48532-4_5en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceMIT Web Domainen_US
dc.titleMario Kart Is Harden_US
dc.typeArticleen_US
dc.identifier.citationBosboom, Jeffrey, Erik D. Demaine, Adam Hesterberg, Jayson Lynch, and Erik Waingarten. “Mario Kart Is Hard.” Discrete and Computational Geometry and Graphs (2016): 49–59 © 2016 Springer International Publishingen_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Mathematicsen_US
dc.contributor.mitauthorBosboom, Jeffrey William
dc.contributor.mitauthorDemaine, Erik D
dc.contributor.mitauthorHesterberg, Adam Classen
dc.contributor.mitauthorLynch, Jayson R.
dc.relation.journalDiscrete and Computational Geometry and Graphsen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsBosboom, Jeffrey; Demaine, Erik D.; Hesterberg, Adam; Lynch, Jayson; Waingarten, Eriken_US
dspace.embargo.termsNen_US
dc.identifier.orcidhttps://orcid.org/0000-0002-8526-4085
dc.identifier.orcidhttps://orcid.org/0000-0003-3803-5703
dc.identifier.orcidhttps://orcid.org/0000-0002-6053-1167
mit.licenseOPEN_ACCESS_POLICYen_US


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