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Cutting the Cord in Virtual Reality

Author(s)
Abari, Omid; Bharadia, Dinesh; Duffield, Austin; Katabi, Dina
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Creative Commons Attribution-Noncommercial-Share Alike http://creativecommons.org/licenses/by-nc-sa/4.0/
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Abstract
Today's virtual reality (VR) headsets require a cable connection to a PC or game console. This cable significantly limits the player’s mobility and hence her/his VR experience. The high data rate requirement of this link (multiple Gbps) precludes its replacement by WiFi. Thus, in this paper, we focus on using mmWave technology to deliver multi Gbps wireless communication between VR headsets and their game consoles. The challenge, however, is that mmWave signals can be easily blocked by the player's hand or head motion. We describe novel algorithms and system design that allow such mmWave links to sustain high data rates even in the presence of a blockage, enabling a high quality untethered VR experience.
Date issued
2016-11
URI
http://hdl.handle.net/1721.1/114693
Department
Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory; Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Journal
Proceedings of the 15th ACM Workshop on Hot Topics in Networks - HotNets '16
Publisher
Association for Computing Machinery
Citation
Abari, Omid, et al. "Cutting the Cord in Virtual Reality." HotNets '16 Proceedings of the 15th ACM Workshop on Hot Topics in Networks, 9-10 November, 2016, Atlanta, Georgia, ACM Press, 2016, pp. 162–68.
Version: Author's final manuscript
ISBN
978-1-4503-4661-0

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