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dc.contributor.authorKao, Dominic
dc.contributor.authorHarrell Jr, Douglas Alan
dc.date.accessioned2018-06-12T14:27:13Z
dc.date.available2018-06-12T14:27:13Z
dc.date.issued2017-04
dc.identifier.urihttp://hdl.handle.net/1721.1/116242
dc.description.abstractThe results of over twenty-five years of research seem clear: the addition of seductive visual details in video games hinders performance of learners (Garner, Gillingham, & White, 1989; Thalheimer, 2004; Rey, 2012). Yet, countless other research results propose the opposite: that visual embellishments and well-designed ambiguity instead improve learners’ performance, engagement, and self-efficacy (Tierney, Corwin, Fullerton, & Ragusa, 2014; Wilson et. al. 2009; Scott & Ghinea, 2013). To shed light on this apparent contradiction, we devised a particular experiment using game skins to implement variations in visual themes of a computer game. Game skins are coherent, interchangeable sets of graphical assets that all implement the same underlying game structure while varying the visual appearance (for instance, see Figure 3). In particular, we implemented the following four game skins labeled and described as follows: 1) Generic theme with no embellishments (simple flat color background), 2) Fantasy game theme (forest, snow, and desert adventure backgrounds), 3) STEM-oriented theme (computer circuitry background), and 4) Choice (the user picks one of the previous three Kao & Harrell, AERA 2017 options). Our goal is determining if there are differences in performance, engagement, and self-efficacy between conditions. The upshot is that the generic condition participants had highest performance (levels) and had highest programming self-efficacy—followed by choice, fantasy game setting, circuitry. However, ordering of conditions for engagement was precisely opposite the trend for performance. We conclude by discussing the trade-offs between the two diametrically opposed approaches to game themes and embellishment: instrumental game skins vs. thematic and deliberately embellished game skins.en_US
dc.language.isoen_US
dc.publisherAmerican Educational Research Associationen_US
dc.relation.isversionofhttp://www.aera.net/Publications/Online-Paper-Repositoryen_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceKaoen_US
dc.titleToward Understanding the Impact of Visual Themes and Embellishment on Performance, Engagement, and Self-Efficacy in Educational Gamesen_US
dc.typeArticleen_US
dc.identifier.citationKao, Dominic and D. Fox Harrell. "Toward Understanding the Impact of Visual Themes and Embellishment on Performance, Engagement, and Self-Efficacy in Educational Games." 2017 American Educational Research Association Conference, 17 April - 1 May, 2017, San Antonio, Texas, American Educational Research Association, 2017.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.approverKao, Dominicen_US
dc.contributor.mitauthorKao, Dominic
dc.contributor.mitauthorHarrell Jr, Douglas Alan
dc.relation.journal2017 American Educational Research Association Conferenceen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dspace.orderedauthorsKao, Dominic; Harrell, D. Foxen_US
dspace.embargo.termsNen_US
dc.identifier.orcidhttps://orcid.org/0000-0002-7732-6258
dc.identifier.orcidhttps://orcid.org/0000-0003-4992-2201
mit.licenseOPEN_ACCESS_POLICYen_US


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