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dc.contributor.authorVillamil, Ryan
dc.contributor.authorSamarasekera, Supun
dc.contributor.authorChiu, Han-Pang
dc.contributor.authorMurali, Varun
dc.contributor.authorMunoz Kessler, Rodrigo Arturo
dc.contributor.authorKumar, Rakesh
dc.date.accessioned2018-12-18T13:44:32Z
dc.date.available2018-12-18T13:44:32Z
dc.date.issued2018-03
dc.identifier.isbn978-1-5386-3365-6
dc.identifier.urihttp://hdl.handle.net/1721.1/119669
dc.description.abstractWe propose a new approach that utilizes semantic information to register 2D monocular video frames to the world using 3D geo-referenced data, for augmented reality driving applications. The geo-registration process uses our predicted vehicle pose to generate a rendered depth map for each frame, allowing 3D graphics to be convincingly blended with the real world view. We also estimate absolute depth values for dynamic objects, up to 120 meters, based on the rendered depth map and update the rendered depth map to reflect scene changes over time. This process also creates opportunistic global heading measurements, which are fused with other sensors, to improve estimates of the 6 degrees-of-freedom global pose of the vehicle over state-of-the-art outdoor augmented reality systems [5, 18, 19]. We evaluate the navigation accuracy and depth map quality of our system on a driving vehicle within various large-scale environments for producing realistic augmentations.en_US
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/VR.2018.8447560en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceVarun Muralien_US
dc.titleAugmented Reality Driving Using Semantic Geo-Registrationen_US
dc.typeArticleen_US
dc.identifier.citationChiu, Han-Pang, Varun Murali, Ryan Villamil, G. Drew Kessler, Supun Samarasekera, and Rakesh Kumar. “Augmented Reality Driving Using Semantic Geo-Registration.” 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (March 2018).en_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Aeronautics and Astronauticsen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.approverVarun Muralien_US
dc.contributor.mitauthorChiu, Han-Pang
dc.contributor.mitauthorMurali, Varun
dc.contributor.mitauthorMunoz Kessler, Rodrigo Arturo
dc.contributor.mitauthorKumar, Rakesh
dc.relation.journal2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)en_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2018-12-04T17:44:51Z
dspace.orderedauthorsChiu, Han-Pang; Murali, Varun; Villamil, Ryan; Kessler, G. Drew; Samarasekera, Supun; Kumar, Rakeshen_US
dspace.embargo.termsNen_US
dc.identifier.orcidhttps://orcid.org/0000-0001-9741-1102
mit.licenseOPEN_ACCESS_POLICYen_US


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