Multiple-Pursuer/One-Evader Pursuit–Evasion Game in Dynamic Flowfields
Author(s)
Sun, Wei; Tsiotras, Panagiotis; Lolla, Tapovan; Narayanan Subramani, Deepak; Lermusiaux, Pierre
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In this paper, a reachability-based approach is adopted to deal with the pursuit-evasion differential game between one evader and multiple pursuers in the presence of dynamic environmental disturbances (for example, winds or sea currents). Conditions for the game to be terminated are given in terms of reachable set inclusions. Level set equations are defined and solved to generate the forward reachable sets of the pursuers and the evader. The time-optimal trajectories and the corresponding optimal strategies are subsequently retrieved from these level sets. The pursuers are divided into active pursuers, guards, and redundant pursuers according to their respective roles in the pursuit- evasion game. The proposed scheme is implemented on problems with both simple and realistic time-dependent flowfields, with and without obstacles.
Date issued
2017-07Department
Massachusetts Institute of Technology. Department of Mechanical EngineeringJournal
Journal of Guidance, Control, and Dynamics
Publisher
American Institute of Aeronautics and Astronautics (AIAA)
Citation
Sun, Wei, Panagiotis Tsiotras, Tapovan Lolla, Deepak N. Subramani, and Pierre F. J. Lermusiaux. “Multiple-Pursuer/One-Evader Pursuit–Evasion Game in Dynamic Flowfields.” Journal of Guidance, Control, and Dynamics 40, no. 7 (July 2017): 1627–1637. © 2016 by the American Institute of Aeronautics and Astronautics, Inc.
Version: Author's final manuscript
ISSN
0731-5090
1533-3884