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dc.contributor.authorCardinal, Jean
dc.contributor.authorDemaine, Erik D
dc.contributor.authorFiorini, Samuel
dc.contributor.authorJoret, Gwenaël
dc.contributor.authorLangerman, Stefan
dc.contributor.authorNewman, Ilan
dc.contributor.authorWeimann, Oren
dc.date.accessioned2019-06-19T14:06:57Z
dc.date.available2019-06-19T14:06:57Z
dc.date.issued2009-03
dc.date.submitted2008-07
dc.identifier.isbn978-3-540-73951-7
dc.identifier.urihttps://hdl.handle.net/1721.1/121355
dc.description.abstractWe consider a one-round two-player network pricing game, the Stackelberg Minimum Spanning Tree game or StackMST. The game is played on a graph (representing a network), whose edges are colored either red or blue, and where the red edges have a given fixed cost (representing the competitor's prices). The first player chooses an assignment of prices to the blue edges, and the second player then buys the cheapest possible minimum spanning tree, using any combination of red and blue edges. The goal of the first player is to maximize the total price of purchased blue edges. This game is the minimum spanning tree analog of the well-studied Stackelberg shortest-path game. We analyze the complexity and approximability of the first player's best strategy in StackMST. In particular, we prove that the problem is APX-hard even if there are only two different red costs, and give an approximation algorithm whose approximation ratio is at most min {k,1+ln b,1+ln W}, where k is the number of distinct red costs, b is the number of blue edges, and W is the maximum ratio between red costs. We also give a natural integer linear programming formulation of the problem, and show that the integrality gap of the fractional relaxation asymptotically matches the approximation guarantee of our algorithm.en_US
dc.description.sponsorshipCommunauté française de Belgique. Actions de Recherche Concertées (ARC) funden_US
dc.language.isoen
dc.publisherSpringer Nature America, Incen_US
dc.relation.isversionof10.1007/s00453-009-9299-yen_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceMIT web domainen_US
dc.titleThe Stackelberg Minimum Spanning Tree Gameen_US
dc.typeArticleen_US
dc.identifier.citationJean Cardinal, Erik D. Demaine, Samuel Fiorini, Gwemael Joret, Stefan Langerman, Ilan Newman, and Oren Weimann. "The stackelberg minimum spanning tree game." Proc. 10th international Workshop on Algorithms and Data Structures (WADS), Lecture Notes in Computer Science, volume 4619 (2007): 64–76.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.relation.journalLecture Notes in Computer Scienceen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dc.date.updated2019-06-19T10:58:18Z
dspace.date.submission2019-06-19T10:58:22Z
mit.journal.volumeVol. 4619en_US


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