dc.contributor.author | Bosboom, Jeffrey William | |
dc.contributor.author | Demaine, Erik D | |
dc.contributor.author | Demaine, Martin L | |
dc.contributor.author | Hesterberg, Adam Classen | |
dc.contributor.author | Manurangsi, Pasin | |
dc.contributor.author | Yodpinyanee, Anak | |
dc.date.accessioned | 2019-11-12T01:19:08Z | |
dc.date.available | 2019-11-12T01:19:08Z | |
dc.date.issued | 2017-08 | |
dc.identifier.issn | 1882-6652 | |
dc.identifier.uri | https://hdl.handle.net/1721.1/122826 | |
dc.description.abstract | We prove the computational intractability of rotating and placing n square tiles into a 1 × n array such that adjacent tiles are compatible-either equal edge colors, as in edge-matching puzzles, or matching tab/pocket shapes, as in jigsaw puzzles. Beyond basic NP-hardness, we prove that it is NP-hard even to approximately maximize the number of placed tiles (allowing blanks), while satisfying the compatibility constraint between nonblank tiles, within a factor of 0.9999999702 (On the other hand, there is an easy 1/2 -approximation). This is the first (correct) proof of inapproximability for edge-matching and jigsaw puzzles. Along the way, we prove NP-hardness of distinguishing, for a directed graph on n nodes, between having a Hamiltonian path (length n - 1) and having at most 0.999999284(n - 1) edges that form a vertex-disjoint union of paths. We use this gap hardness and gap-preserving reductions to establish similar gap hardness for 1 × n jigsaw and edge-matching puzzles. Keywords: edge-matching puzzles; jigsaw puzzles; computational complexity; hardness of approximation | en_US |
dc.language.iso | en | |
dc.publisher | Information Processing Society of Japan (Jōhō Shori Gakkai) | en_US |
dc.relation.isversionof | https://doi.org/10.2197/ipsjjip.25.682 | en_US |
dc.rights | Creative Commons Attribution-Noncommercial-Share Alike | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | en_US |
dc.source | arXiv | en_US |
dc.title | Even 1 × n Edge-Matching and Jigsaw Puzzles are Really Hard | en_US |
dc.type | Article | en_US |
dc.identifier.citation | Jeffrey Bosboom, Erik D. Demaine, Martin L. Demaine, Adam Hesterberg, Pasin Manurangsi, Anak Yodpinyanee. "Even 1 × n Edge-Matching and Jigsaw Puzzles are Really Hard." Journal of Information Processing, 25 (August 2017): 682-694 © 2017 Information Processing Society of Japan | en_US |
dc.contributor.department | Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science | en_US |
dc.contributor.department | Massachusetts Institute of Technology. Department of Materials Science and Engineering | en_US |
dc.contributor.department | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory | en_US |
dc.relation.journal | Journal of Information Processing | en_US |
dc.eprint.version | Original manuscript | en_US |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | en_US |
eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
dc.date.updated | 2019-06-17T21:03:03Z | |
dspace.date.submission | 2019-06-17T21:03:04Z | |
mit.journal.volume | 25 | en_US |