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dc.contributor.authorSra, Misha
dc.contributor.authorGarrido-Jurado, Sergio
dc.contributor.authorMaes, Patricia
dc.date.accessioned2020-03-27T15:05:40Z
dc.date.available2020-03-27T15:05:40Z
dc.date.issued2018-12
dc.identifier.issn1941-0506
dc.identifier.issn1077-2626
dc.identifier.issn2160-9306
dc.identifier.urihttps://hdl.handle.net/1721.1/124387
dc.description.abstractWe present Oasis, a novel system for automatically generating immersive and interactive virtual reality environments for single and multiuser experiences. Oasis enables real-walking in the generated virtual environment by capturing indoor scenes in 3D and mapping walkable areas. It makes use of available depth information for recognizing objects in the real environment which are paired with virtual counterparts to leverage the physicality of the real world, for a more immersive virtual experience. Oasis allows co-located and remotely located users to interact seamlessly and walk naturally in a shared virtual environment. Experiencing virtual reality with currently available devices can be cumbersome due to presence of objects and furniture which need to be removed every time the user wishes to use VR. Our approach is new, in that it allows casual users to easily create virtual reality environments in any indoor space without rearranging furniture or requiring specialized equipment, skill or training. We demonstrate our approach to overlay a virtual environment over an existing physical space through fully working single and multiuser systems implemented on a Tango tablet device. ©2018 Keywords: virtual reality; procedural generation; multiuser interactionen_US
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.relation.isversionof10.1109/TVCG.2017.2762691en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceMIT web domainen_US
dc.titleOasis: procedurally generated social virtual spaces from 3D scanned real spacesen_US
dc.typeArticleen_US
dc.identifier.citationSra, Misha, Sergio Garrido-Jurado, and Pattie Maes, "Oasis: procedurally generated social virtual spaces from 3D scanned real spaces." IEEE transactions on visualization and computer graphics 24, 1 (2018): p. 3174-87 doi 10.1109/TVCG.2017.2762691 ©2018 Author(s)en_US
dc.contributor.departmentMassachusetts Institute of Technology. Media Laboratoryen_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.relation.journalIEEE transactions on visualization and computer graphicsen_US
dc.eprint.versionOriginal manuscripten_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2019-07-24T16:24:02Z
dspace.date.submission2019-07-24T16:24:03Z
mit.journal.volume24en_US
mit.journal.issue12en_US
mit.metadata.statusComplete


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