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dc.contributor.authorPerovich, Laura Jones
dc.contributor.authorWylie, Sarah
dc.contributor.authorBongiovanni, Roseann
dc.date.accessioned2020-04-28T18:56:55Z
dc.date.available2020-04-28T18:56:55Z
dc.date.issued2018-06-19
dc.identifier.issn2331-1983
dc.identifier.issn2331-1983
dc.identifier.urihttps://hdl.handle.net/1721.1/124905
dc.description.abstractAbstract Environmental issues such as climate change and toxic contamination have become a lived reality for communities globally, yet as a society we have been slow to address many of these challenges. While designers have begun partnering with interdisciplinary teams to take on large social issues, the process of design, the timescale of academic work, and the pressing needs of communities experiencing the brunt of these issues are frequently ill-aligned. In this paper, we examine a year-long exploratory collaboration between an environmental justice group in Chelsea, MA, a social scientist, and a design/technology scholar to develop approaches for studying water contamination in Chelsea’s industrialized waterway and design interventions that could lead to structural change. We expand on the benefits of a slow and processional approach to co-developing research and design questions, tie our process to a theoretical framework connecting transformation design and participatory action research and point toward other potentially valuable frameworks such as civic science. We provide practical examples that can serve as guideposts for others starting similar collaborations and discuss systems-based changes that can encourage highly interdisciplinary transformational collaborations. ©2018 Keywords: transformation design; co-production; participatory action research; community-based participatory research; environmental justice; citizen science; civic science; STS (science technology and society); advocacy; art and technology; art and environmenten_US
dc.publisherInforma UK Limiteden_US
dc.relation.isversionof10.1080/23311983.2018.1483874en_US
dc.rightsCreative Commons Attribution 4.0 International licenseen_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.sourceTaylor & Francisen_US
dc.titlePokémon Go, pH, and projectors: applying transformation design and participatory action research to an environmental justice collaboration in Chelsea, MAen_US
dc.typeArticleen_US
dc.identifier.citationPerovich, Laura J., Sara Wylie, and Roseann Bongiovanni, "Pokémon Go, pH, and projectors: applying transformation design and participatory action research to an environmental justice collaboration in Chelsea, MA." Cogent Arts & Humanities (2018): no. 1483874 doi 10.1080/23311983.2018.1483874 ©2018 Author(s)en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Biologyen_US
dc.relation.journalCogent Arts & Humanitiesen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.date.submission2019-10-21T13:42:28Z
mit.metadata.statusComplete


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