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dc.contributor.authorBehnezhad, Soheil
dc.contributor.authorBlum, Avrim
dc.contributor.authorDerakhshan, Mahsa
dc.contributor.authorHajiAghayi, MohammadTaghi
dc.contributor.authorMahdian, Mohammad
dc.contributor.authorPapadimitriou, Christos H.
dc.contributor.authorRivest, Ronald L.
dc.contributor.authorSeddighin, Saeed
dc.contributor.authorStark, Philip B.
dc.date.accessioned2020-05-12T20:42:05Z
dc.date.available2020-05-12T20:42:05Z
dc.date.issued2018-01
dc.identifier.isbn9781611975031
dc.identifier.urihttps://hdl.handle.net/1721.1/125193
dc.description.abstractMixed strategies are often evaluated based on the expected payoff that they guarantee. This is not always desirable. In this paper, we consider games for which maximizing the expected payoff deviates from the actual goal of the players. To address this issue, we introduce the notion of a (u; p)-maxmin strategy which ensures receiving a minimum utility of u with probability at least p. We then give approximation algorithms for the problem of finding a (u; p)-maxmin strategy for these games. The first game that we consider is Colonel Blotto, a well-studied game that was introduced in 1921. In the Colonel Blotto game, two colonels divide their troops among a set of battle fields. Each battle field is won by the colonel that puts more troops in it. The payoff of each colonel is the weighted number of battle fields that she wins. We show that maximizing the expected payoff of a player does not necessarily maximize her winning probability for certain applications of Colonel Blotto. For example, in presidential elections, the players' goal is to maximize the probability of winning more than half of the votes, rather than maximizing the expected number of votes that they get. We give an exact algorithm for a natural variant of continuous version of this game. More generally, we provide constant and logarithmic approximation algorithms for finding (u; p)-maxmin strategies. We also introduce a security game version of Colonel Blotto which we call auditing game. It is played between two players, a defender and an attacker. The goal of the defender is to prevent the attacker from changing the outcome of an instance of Colonel Blotto. Again, maximizing the expected payoff of the defender is not necessarily optimal. Therefore we give a constant approximation for (u; p)-maxmin strategies.en_US
dc.language.isoen
dc.publisherSociety for Industrial and Applied Mathematicsen_US
dc.relation.isversionofhttp://dx.doi.org/10.1137/1.9781611975031.148en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceSIAMen_US
dc.titleFrom Battlefields to Elections: Winning Strategies of Blotto and Auditing Gamesen_US
dc.typeBooken_US
dc.identifier.citationBehnezhad, Soheil et al. "From Battlefields to Elections: Winning Strategies of Blotto and Auditing Games." Proceedings of the 2018 Annual ACM-SIAM Symposium on Discrete Algorithms, New Orleans, Louisiana, USA, Society for Industrial and Applied Mathematics, January 2018 © 2018 SIAMen_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.relation.journalProceedings of the 2018 Annual ACM-SIAM Symposium on Discrete Algorithmsen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2019-07-03T13:07:04Z
dspace.date.submission2019-07-03T13:07:04Z
mit.metadata.statusComplete


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