dc.contributor.author | Ortiz, Pablo | |
dc.contributor.author | Harrell, D. Fox | |
dc.date.accessioned | 2020-08-31T22:59:25Z | |
dc.date.available | 2020-08-31T22:59:25Z | |
dc.date.issued | 2018-10 | |
dc.identifier.isbn | 9781450356244 | |
dc.identifier.uri | https://hdl.handle.net/1721.1/126857 | |
dc.description.abstract | The human-computer interaction (HCI) field includes a long-standing community interested in designing systems to enable user reflection. In this work, we present our findings on how interactive narratives and roleplaying can effectively support reflection. To pursue this line of inquiry, we conducted an exploratory, cross-sectional study evaluating an interactive narrative we created, Chimeria:Grayscale. To address issues present in prior HCI studies on the topic of reflection, we grounded our system design methodology and evaluations in theories drawn from clinical psychology and education. The results of our study indicate that Chimeria:Grayscale, the interactive narrative we created by operationalizing our system design methodology, enabled our study participants to critically self-reflect. | en_US |
dc.language.iso | en | |
dc.publisher | ACM Press | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1145/3242671.3242687 | en_US |
dc.rights | Creative Commons Attribution-Noncommercial-Share Alike | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | en_US |
dc.source | MIT web domain | en_US |
dc.title | Enabling Critical Self-Reflection through Roleplay with Chimeria: Grayscale | en_US |
dc.title.alternative | Grayscale | en_US |
dc.type | Article | en_US |
dc.identifier.citation | Ortiz, Pablo and D. Fox Harrell. "Enabling Critical Self-Reflection through Roleplay with Chimeria: Grayscale." Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, October 2018, New York, NY, USA, ACM Press, October 2018. © 2018 The Authors | en_US |
dc.contributor.department | Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science | en_US |
dc.relation.journal | Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play | en_US |
dc.eprint.version | Author's final manuscript | en_US |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
dc.date.updated | 2019-10-15T14:57:17Z | |
dspace.date.submission | 2019-10-15T14:57:21Z | |
mit.metadata.status | Complete | |