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Exploring How Role and Background Influence Through Analysis of Spatial Dialogue in Collaborative Problem-Solving Games

Author(s)
Uz Bilgin, Cigdem; Thompson, Meredith M; Anteneh, Melat
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Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.
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Abstract
This study examines how different roles and background knowledge transform players’ dyadic conversations into spatial dialogues in a virtual cellular biology game. Cellverse is a collaborative virtual reality (VR) game designed to teach cell biology. Players work in pairs, assuming the role of either a Navigator, with reference material and a global view through a tablet, or an Explorer, with a more detailed interactive view of the cell through a VR headset and hand controllers. The game is designed so players must collaborate in order to complete the game. Our results show that roles influenced their reference perspectives at a level of statistical significance. Furthermore, players with high prior knowledge tried to reduce their partner’s mental effort by giving spatial information from their point of view, thus producing fewer occurrences of spatial unawareness. Results of this study suggest that designers can build in different roles and leverage different background knowledge to prompt effective partnerships during collaborative games.
Date issued
2020-09
URI
https://hdl.handle.net/1721.1/128385
Journal
Journal of Science Education and Technology
Publisher
Springer Science and Business Media LLC
Citation
Uz-Bilgin, Cigdem et al. "Exploring How Role and Background Influence Through Analysis of Spatial Dialogue in Collaborative Problem-Solving Games." Journal of Science Education and Technology 29, 6 (December 2020): 813–826 © 2020 Springer Nature B.V.
Version: Author's final manuscript
ISSN
1059-0145
1573-1839

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