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dc.contributor.authorMellis, David Adley
dc.contributor.authorBuechley, Leah
dc.contributor.authorResnick, Mitchel
dc.contributor.authorHartmann, Björn
dc.date.accessioned2020-11-24T21:32:11Z
dc.date.available2020-11-24T21:32:11Z
dc.date.issued2016-06
dc.identifier.isbn9781450340311
dc.identifier.urihttps://hdl.handle.net/1721.1/128644
dc.description.abstractThis paper explores personal fabrication as a means of engaging new audiences in the creation of electronic devices, which play an ever-increasing role in our lives but which most people have little involvement in creating. We describe a six-session workshop in which eight participants made wificonnected devices through the design and fabrication of custom printed circuit boards. We explore the implications of using components and processes analogous to those in commercial products, as opposed to the limited set of higherlevel building blocks found in toolkits for hobbyist electronics. We highlight unique advantages and challenges of a personal fabrication approach. We explore the role of attitudes in identifying a suitable audience for these activities. We discuss insights into commercial electronic products offered by personal fabrication and explore its role in a world of massproduced electronic devices. Finally, we suggest opportunities for future tools and technologies.en_US
dc.language.isoen
dc.publisherACM Pressen_US
dc.relation.isversionofhttp://dx.doi.org/10.1145/2901790.2901833en_US
dc.rightsCreative Commons Attribution 4.0 International licenseen_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.sourceACMen_US
dc.titleEngaging Amateurs in the Design, Fabrication, and Assembly of Electronic Devicesen_US
dc.typeArticleen_US
dc.identifier.citationMellis, David A. et al. "Engaging Amateurs in the Design, Fabrication, and Assembly of Electronic Devices." Proceedings of the 2016 ACM Conference on Designing Interactive Systems, June 2016, Brisbane Australia, ACM Press: 1270–1281en_US
dc.contributor.departmentMassachusetts Institute of Technology. Media Laboratoryen_US
dc.relation.journalProceedings of the 2016 ACM Conference on Designing Interactive Systemsen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2019-07-23T16:29:30Z
dspace.date.submission2019-07-23T16:29:34Z
mit.metadata.statusComplete


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