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dc.contributor.authorAbel, Zachary R
dc.contributor.authorBosboom, Jeffrey William
dc.contributor.authorCoulombe, Michael Joseph
dc.contributor.authorDemaine, Erik D.
dc.contributor.authorHamilton, Linus
dc.contributor.authorHesterberg, Adam
dc.contributor.authorKopinsky, Justin
dc.contributor.authorLynch, Jayson R.
dc.contributor.authorRudoy, Mikhail
dc.contributor.authorThielen, Clemens
dc.date.accessioned2020-12-14T22:18:49Z
dc.date.available2020-12-14T22:18:49Z
dc.date.issued2020-06
dc.date.submitted2018-11
dc.identifier.issn0304-3975
dc.identifier.urihttps://hdl.handle.net/1721.1/128826
dc.description.abstractWe analyze the computational complexity of the many types of pencil-and-paper-style puzzles featured in the 2016 puzzle video game The Witness. In all puzzles, the goal is to draw a simple path in a rectangular grid graph from a start vertex to a destination vertex. The different puzzle types place different constraints on the path: preventing some edges from being visited (broken edges); forcing some edges or vertices to be visited (hexagons); forcing some cells to have certain numbers of incident path edges (triangles); or forcing the regions formed by the path to be partially monochromatic (squares), have exactly two special cells (stars), or be singly covered by given shapes (polyominoes) and/or negatively counting shapes (antipolyominoes). We show that any one of these clue types (except the first) is enough to make path finding NP-complete (“witnesses exist but are hard to find”), even for rectangular boards. Furthermore, we show that a final clue type (antibody), which necessarily “cancels” the effect of another clue in the same region, makes path finding Σ2-complete (“witnesses do not exist”), even with a single antibody (combined with many anti/polyominoes), and the problem gets no harder with many antibodies. On the positive side, we give a polynomial-time algorithm for monomino clues, by reducing to hexagon clues on the boundary of the puzzle, even in the presence of broken edges, and solving “subset Hamiltonian path” for terminals on the boundary of an embedded planar graph in polynomial time.en_US
dc.language.isoen
dc.publisherElsevier BVen_US
dc.relation.isversionofhttp://dx.doi.org/10.1016/j.tcs.2020.05.031en_US
dc.rightsCreative Commons Attribution-NonCommercial-NoDerivs Licenseen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/en_US
dc.sourcearXiven_US
dc.titleWho witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossibleen_US
dc.typeArticleen_US
dc.identifier.citationAbel, Zachary et al. "Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible." Theoretical Computer Science 839 (November 2020): 41-102en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.relation.journalTheoretical Computer Scienceen_US
dc.eprint.versionOriginal manuscripten_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2020-12-09T18:14:44Z
dspace.orderedauthorsAbel, Z; Bosboom, J; Coulombe, M; Demaine, ED; Hamilton, L; Hesterberg, A; Kopinsky, J; Lynch, J; Rudoy, M; Thielen, Cen_US
dspace.date.submission2020-12-09T18:14:53Z
mit.journal.volume839en_US
mit.licensePUBLISHER_CC
mit.metadata.statusComplete


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