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dc.contributor.authorThompson, Meredith M
dc.contributor.authorWang, Annie
dc.contributor.authorUz Bilgin, Cigdem
dc.contributor.authorAnteneh, Melat
dc.contributor.authorRoy, Daniel
dc.contributor.authorTan, Philip
dc.contributor.authorEberhart, Rik
dc.contributor.authorKlopfer, Eric
dc.date.accessioned2021-04-23T14:40:32Z
dc.date.available2021-04-23T14:40:32Z
dc.date.issued2020-08
dc.date.submitted2020-01
dc.identifier.issn0948-695X
dc.identifier.issn0948-6968
dc.identifier.urihttps://hdl.handle.net/1721.1/130512
dc.description.abstractCells are central to the study of biology, yet many learners have difficulties understanding the abstract yet fundamental foundation of life. Research suggests that students' conceptions of cells are reinforced by current biology learning materials, which represent cells as two dimensional, highly ordered, and mostly empty. These models also inaccurately represent the number, location, and size of organelles. We examine the effect of an inquiry-based three-dimensional virtual reality (VR) game on high school students' mental models of cells. Students reported that the game was more interactive and engaging than traditional ways of learning about cells and attributed an improved understanding of cells to their game experience. Students' post drawings of cells depicted more types of organelles, increased density of organelles, and additional complexity than their pretest drawings, indicating a movement towards more accurate mental models of cells. However, students' scores did not improve on their factual knowledge about cells between the pretest and the post-game biology assessments. We discuss the implications of incorporating game-based approaches and new technologies such as VR into biology education.en_US
dc.language.isoen
dc.publisherSpringer-Verlagen_US
dc.rightsCreative Commons Attribution NoDerivatives 4.0 International License.en_US
dc.rights.urihttp://creativecommons.org/licenses/by-nd/4.0/en_US
dc.source584213en_US
dc.titleInfluence of virtual reality on high school students' conceptions of cellsen_US
dc.typeArticleen_US
dc.identifier.citationThompson, Meredith et al. “Influence of virtual reality on high school students' conceptions of cells.” Journal of Universal Computer Science, 26, 8 (August 2020): 929-946 © 2020 The Author(s)en_US
dc.relation.journalJournal of Universal Computer Scienceen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dc.date.updated2021-04-07T13:43:26Z
dspace.orderedauthorsThompson, M; Wang, A; Bilgin, CU; Anteneh, M; Roy, D; Tan, P; Eberhart, Ren_US
dspace.date.submission2021-04-07T13:43:28Z
mit.journal.volume26en_US
mit.journal.issue8en_US
mit.licensePUBLISHER_CC
mit.metadata.statusComplete


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