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dc.contributor.authorDemaine, Erik D
dc.contributor.authorIto, Hiro
dc.contributor.authorLangerman, Stefan
dc.contributor.authorLynch, Jayson
dc.contributor.authorRudoy, Mikhail
dc.contributor.authorXiao, Kai
dc.date.accessioned2021-09-20T17:17:02Z
dc.date.available2021-09-20T17:17:02Z
dc.date.issued2019-09-10
dc.identifier.urihttps://hdl.handle.net/1721.1/131427
dc.description.abstractAbstract Cookie Clicker is a popular online incremental game where the goal of the game is to generate as many cookies as possible. In the game you start with an initial cookie generation rate, and you can use cookies as currency to purchase various items that increase your cookie generation rate. In this paper, we analyze strategies for playing Cookie Clicker optimally. While simple to state, the game gives rise to interesting analysis involving ideas from NP-hardness, approximation algorithms, and dynamic programming.en_US
dc.publisherSpringer Japanen_US
dc.relation.isversionofhttps://doi.org/10.1007/s00373-019-02093-4en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceSpringer Japanen_US
dc.titleCookie Clickeren_US
dc.typeArticleen_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dc.date.updated2020-09-24T20:43:52Z
dc.language.rfc3066en
dc.rights.holderSpringer Japan KK, part of Springer Nature
dspace.embargo.termsY
dspace.date.submission2020-09-24T20:43:52Z
mit.licensePUBLISHER_CC
mit.metadata.statusAuthority Work and Publication Information Needed


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