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dc.contributor.authorCalagari, Kiana
dc.contributor.authorElgharib, Mohamed
dc.contributor.authorDidyk, Piotr
dc.contributor.authorKaspar, Alexandre
dc.contributor.authorMatusik, Wojciech
dc.contributor.authorHefeeda, Mohamed
dc.date.accessioned2021-10-27T20:09:26Z
dc.date.available2021-10-27T20:09:26Z
dc.date.issued2018
dc.identifier.urihttps://hdl.handle.net/1721.1/134843
dc.description.abstract© 1999-2012 IEEE. A wide adoption of 3-D videos is hindered by the lack of high-quality 3-D content. One promising solution to this problem is through data-driven 2-D-To-3-D video conversion. Such approaches are based on learning depth maps from a large dataset of 2-D+Depth images. However, current conversion methods, while general, produce low-quality results with artifacts that are not acceptable to many viewers. We propose a novel, data-driven method for 2-D-To-3-D video conversion. Our method transfers the depth gradients from a large database of 2-D+Depth images. Capturing 2-D+Depth databases, however, are complex and costly, especially for outdoor sports games. We address this problem by creating a synthetic database from computer games and showing that this synthetic database can effectively be used to convert real videos. We propose a spatio-Temporal method to ensure the smoothness of the generated depth within individual frames and across successive frames. In addition, we present an object boundary detection method customized for 2-D-To-3-D conversion systems, which produces clear depth boundaries for players. We implement our method and validate it by conducting user studies that evaluate depth perception and visual comfort of the converted 3-D videos. We show that our method produces high-quality 3-D videos that are almost indistinguishable from videos shot by stereo cameras. In addition, our method significantly outperforms the current state-of-The-Art methods. For example, up to 20% improvement in the perceived depth is achieved by our method, which translates to improving the mean opinion score from good to excellent.
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.relation.isversionof10.1109/TMM.2017.2748458
dc.rightsCreative Commons Attribution-Noncommercial-Share Alike
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.sourceMIT web domain
dc.titleData Driven 2-D-to-3-D Video Conversion for Soccer
dc.typeArticle
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
dc.relation.journalIEEE Transactions on Multimedia
dc.eprint.versionAuthor's final manuscript
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
eprint.statushttp://purl.org/eprint/status/NonPeerReviewed
dc.date.updated2019-06-21T16:15:24Z
dspace.orderedauthorsCalagari, K; Elgharib, M; Didyk, P; Kaspar, A; Matusik, W; Hefeeda, M
dspace.date.submission2019-06-21T16:15:27Z
mit.journal.volume20
mit.journal.issue3
mit.metadata.statusAuthority Work and Publication Information Needed


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