Show simple item record

dc.contributor.authorAli, S
dc.contributor.authorPark, HW
dc.contributor.authorBreazeal, C
dc.date.accessioned2021-11-02T17:20:04Z
dc.date.available2021-11-02T17:20:04Z
dc.date.issued2020
dc.identifier.urihttps://hdl.handle.net/1721.1/137124
dc.description.abstract© 2020 Owner/Author. Can intelligent non-player game characters (NPCs) increase children's creativity during collaborative gameplay? Children's creativity is influenced by collaborative play with creative peers through social emulation. In this paper, we study children's emulation of an AI-enabled social Non-Player Character (NPC) as a new type of game mechanism to elicit creative expression. We developed Magic Draw, a collaborative drawing game designed to foster children's figural creativity that allows us to investigate the efficacy of an NPC's creativity demonstration in enhancing children's creativity in the resulting drawings. The NPC is an emotively expressive social robot that plays Magic Draw with a child as a peer-like playmate. We present the results of a study in which participants co-draw figures with a social robot that demonstrates different levels of figural creativity, to understand whether an NPC's creativity in its own contributions stimulates figural creativity in children. 78 participants (ages 5 - 10) were randomly assigned to a non-creative robot control condition (C-) and a creative robot condition (C+). Participants who interacted with the creative robot generated significantly more creative drawings, and hence exhibited higher levels of figural creativity. We infer that the social robotic peers' demonstration of figural creativity in a collaborative drawing game is emulated by young children. We discuss a new game design principle grounded in the social learning mechanism of emulation, specifically, that social and intelligent NPCs in games should demonstrate creative behavior to foster the same in human players.en_US
dc.language.isoen
dc.publisherACMen_US
dc.relation.isversionof10.1145/3410404.3414251en_US
dc.rightsCreative Commons Attribution NonCommercial License 4.0en_US
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/en_US
dc.sourceACMen_US
dc.titleCan Children Emulate a Robotic Non-Player Character's Figural Creativity?en_US
dc.typeArticleen_US
dc.identifier.citationAli, S, Park, HW and Breazeal, C. 2020. "Can Children Emulate a Robotic Non-Player Character's Figural Creativity?." CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play.
dc.contributor.departmentMassachusetts Institute of Technology. Media Laboratory
dc.relation.journalCHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Playen_US
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2021-06-24T16:27:28Z
dspace.orderedauthorsAli, S; Park, HW; Breazeal, Cen_US
dspace.date.submission2021-06-24T16:27:30Z
mit.licensePUBLISHER_CC
mit.metadata.statusAuthority Work and Publication Information Neededen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record