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dc.contributor.authorDemaine, Erik
dc.date.accessioned2021-11-08T17:42:14Z
dc.date.available2021-11-08T17:42:14Z
dc.date.issued2018
dc.identifier.urihttps://hdl.handle.net/1721.1/137727
dc.description.abstract© Erik D. Demaine, Isaac Grosof, Jayson Lynch, and Mikhail Rudoy; licensed under Creative Commons License CC-BY 9th International Conference on Fun with Algorithms (FUN 2018). We initiate a general theory for analyzing the complexity of motion planning of a single robot through a graph of "gadgets", each with their own state, set of locations, and allowed traversals between locations that can depend on and change the state. This type of setup is common to many robot motion planning hardness proofs. We characterize the complexity for a natural simple case: each gadget connects up to four locations in a perfect matching (but each direction can be traversable or not in the current state), has one or two states, every gadget traversal is immediately undoable, and that gadget locations are connected by an always-traversable forest, possibly restricted to avoid crossings in the plane. Specifically, we show that any single nontrivial four-location two-state gadget type is enough for motion planning to become PSPACE-complete, while any set of simpler gadgets (effectively two-location or one-state) has a polynomial-time motion planning algorithm. As a sample application, our results show that motion planning games with "spinners" are PSPACE-complete, establishing a new hard aspect of Zelda: Oracle of Seasons.en_US
dc.language.isoen
dc.relation.isversionof10.4230/LIPIcs.FUN.2018.18en_US
dc.rightsCreative Commons Attribution 4.0 International licenseen_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.sourceDROPSen_US
dc.titleComputational complexity of motion planning of a robot through simple gadgetsen_US
dc.typeArticleen_US
dc.identifier.citationDemaine, Erik. 2018. "Computational complexity of motion planning of a robot through simple gadgets."
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2019-06-05T13:17:48Z
dspace.date.submission2019-06-05T13:17:49Z
mit.licensePUBLISHER_CC
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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