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Computational complexity of generalized push fight

Author(s)
Demaine, Erik
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Creative Commons Attribution 4.0 International license https://creativecommons.org/licenses/by/4.0/
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Abstract
© Jeffrey Bosboom, Erik D. Demaine, and Mikhail Rudoy; licensed under Creative Commons License CC-BY 9th International Conference on Fun with Algorithms (FUN 2018). We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position, even for simple (almost rectangular) hole-free boards. We also analyze the mate-in-1 problem: can the player win in a single turn? One turn in Push Fight consists of up to two "moves" followed by a mandatory "push". With these rules, or generalizing the number of allowed moves to any constant, we show mate-in-1 can be solved in polynomial time. If, however, the number of moves per turn is part of the input, the problem becomes NP-complete. On the other hand, without any limit on the number of moves per turn, the problem becomes polynomially solvable again.
Date issued
2018
URI
https://hdl.handle.net/1721.1/137735
Department
Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Citation
Demaine, Erik. 2018. "Computational complexity of generalized push fight."
Version: Final published version

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