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This is not the latest version of this item. The latest version can be found at:https://dspace.mit.edu/handle/1721.1/137958.2
An Approach to General Videogame Evaluation and Automatic Generation using a Description Language
| dc.contributor.author | Lim, Chong-U | |
| dc.contributor.author | Harrell, D. Fox | |
| dc.date.accessioned | 2021-11-09T16:22:18Z | |
| dc.date.available | 2021-11-09T16:22:18Z | |
| dc.date.issued | 2014-08 | |
| dc.identifier.uri | https://hdl.handle.net/1721.1/137958 | |
| dc.language.iso | en | |
| dc.publisher | Institute of Electrical and Electronics Engineers (IEEE) | en_US |
| dc.relation.isversionof | 10.1109/cig.2014.6932896 | en_US |
| dc.rights | Creative Commons Attribution-Noncommercial-Share Alike | en_US |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | en_US |
| dc.source | MIT web domain | en_US |
| dc.title | An Approach to General Videogame Evaluation and Automatic Generation using a Description Language | en_US |
| dc.type | Article | en_US |
| dc.identifier.citation | Lim, Chong-U and Harrell, D. Fox. 2014. "An Approach to General Videogame Evaluation and Automatic Generation using a Description Language." | |
| dc.contributor.department | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory | en_US |
| dc.eprint.version | Author's final manuscript | en_US |
| dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
| eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
| dc.date.updated | 2019-10-15T14:10:58Z | |
| dspace.date.submission | 2019-10-15T14:11:04Z | |
| mit.metadata.status | Authority Work and Publication Information Needed | en_US |
