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dc.contributor.authorYin, Langxuan
dc.contributor.authorBickmore, Timothy
dc.contributor.authorMontfort, Nick
dc.date.accessioned2021-11-09T16:55:51Z
dc.date.available2021-11-09T16:55:51Z
dc.date.issued2014
dc.identifier.urihttps://hdl.handle.net/1721.1/137979
dc.description.abstract© Copyright 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved. This paper presents an interactive narrative framework we have designed for games that promote health behavior change. The framework aims to address two key issues: player engagement with the game, and player adherence to the health behavior change-related homework they receive in the game. In this paper, we describe our narrative system that tackles these issues and a prototype game that promotes physical activity in which our narrative system is integrated.en_US
dc.language.isoen
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceOther repositoryen_US
dc.titleAn Interactive Narrative System for Narrative-Based Games for Healthen_US
dc.typeArticleen_US
dc.identifier.citationYin, Langxuan, Bickmore, Timothy and Montfort, Nick. 2014. "An Interactive Narrative System for Narrative-Based Games for Health."
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2019-10-15T18:02:07Z
dspace.date.submission2019-10-15T18:02:09Z
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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