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dc.contributor.authorGroff, Jennifer S.
dc.date.accessioned2022-02-28T20:34:52Z
dc.date.available2022-02-28T20:23:16Z
dc.date.available2022-02-28T20:34:52Z
dc.date.issued2018-04
dc.identifier.issn0141-8211
dc.identifier.urihttps://hdl.handle.net/1721.1/140832.2
dc.languageen
dc.publisherWileyen_US
dc.relation.isversionofhttp://dx.doi.org/10.1111/ejed.12270en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceWileyen_US
dc.titleThe potentials of game-based environments for integrated, immersive learning dataen_US
dc.typeArticleen_US
dc.identifier.citationGroff, Jennifer S. 2018. "The potentials of game-based environments for integrated, immersive learning data." European Journal of Education, 53 (2).en_US
dc.contributor.departmentMassachusetts Institute of Technology. Media Laboratory
dc.relation.journalEuropean Journal of Educationen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dspace.date.submission2022-02-10T18:01:16Z
mit.journal.volume53en_US
mit.journal.issue2en_US
mit.licensePUBLISHER_POLICY
mit.metadata.statusAuthority Work Neededen_US


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