dc.contributor.author | Groff, Jennifer S. | |
dc.date.accessioned | 2022-02-28T20:34:52Z | |
dc.date.available | 2022-02-28T20:23:16Z | |
dc.date.available | 2022-02-28T20:34:52Z | |
dc.date.issued | 2018-04 | |
dc.identifier.issn | 0141-8211 | |
dc.identifier.uri | https://hdl.handle.net/1721.1/140832.2 | |
dc.language | en | |
dc.publisher | Wiley | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1111/ejed.12270 | en_US |
dc.rights | Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. | en_US |
dc.source | Wiley | en_US |
dc.title | The potentials of game-based environments for integrated, immersive learning data | en_US |
dc.type | Article | en_US |
dc.identifier.citation | Groff, Jennifer S. 2018. "The potentials of game-based environments for integrated, immersive learning data." European Journal of Education, 53 (2). | en_US |
dc.contributor.department | Massachusetts Institute of Technology. Media Laboratory | |
dc.relation.journal | European Journal of Education | en_US |
dc.eprint.version | Author's final manuscript | en_US |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | en_US |
eprint.status | http://purl.org/eprint/status/PeerReviewed | en_US |
dspace.date.submission | 2022-02-10T18:01:16Z | |
mit.journal.volume | 53 | en_US |
mit.journal.issue | 2 | en_US |
mit.license | PUBLISHER_POLICY | |
mit.metadata.status | Authority Work Needed | en_US |