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Sum-of-squares geometry processing

Author(s)
Marschner, Zoë; Zhang, Paul; Palmer, David; Solomon, Justin
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Creative Commons Attribution 4.0 International license https://creativecommons.org/licenses/by/4.0/
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Abstract
<jats:p> Geometry processing presents a variety of difficult numerical problems, each seeming to require its own tailored solution. This breadth is largely due to the expansive list of <jats:italic>geometric primitives</jats:italic> , e.g., splines, triangles, and hexahedra, joined with an ever-expanding variety of <jats:italic>objectives</jats:italic> one might want to achieve with them. With the recent increase in attention toward <jats:italic>higher-order surfaces</jats:italic> , we can expect a variety of challenges porting existing solutions that work on triangle meshes to work on these more complex geometry types. In this paper, we present a framework for solving many core geometry processing problems on higher-order surfaces. We achieve this goal through sum-of-squares optimization, which transforms nonlinear polynomial optimization problems into sequences of convex problems whose complexity is captured by a single <jats:italic>degree</jats:italic> parameter. This allows us to solve a suite of problems on higher-order surfaces, such as continuous collision detection and closest point queries on curved patches, with only minor changes between formulations and geometries. </jats:p>
Date issued
2021
URI
https://hdl.handle.net/1721.1/143891
Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science; Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
Journal
ACM Transactions on Graphics
Publisher
Association for Computing Machinery (ACM)
Citation
Marschner, Zoë, Zhang, Paul, Palmer, David and Solomon, Justin. 2021. "Sum-of-squares geometry processing." ACM Transactions on Graphics, 40 (6).
Version: Final published version

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