| dc.contributor.author | Bosboom, Jeffrey | |
| dc.contributor.author | Chen, Charlotte | |
| dc.contributor.author | Chung, Lily | |
| dc.contributor.author | Compton, Spencer | |
| dc.contributor.author | Coulombe, Michael | |
| dc.contributor.author | Demaine, Erik D | |
| dc.contributor.author | Demaine, Martin L | |
| dc.contributor.author | Filho, Ivan Tadeu Ferreira Antunes | |
| dc.contributor.author | Hendrickson, Dylan | |
| dc.contributor.author | Hesterberg, Adam | |
| dc.contributor.author | Hsu, Calvin | |
| dc.contributor.author | Hu, William | |
| dc.contributor.author | Korten, Oliver | |
| dc.contributor.author | Luo, Zhezheng | |
| dc.contributor.author | Zhang, Lillian | |
| dc.date.accessioned | 2022-07-22T14:10:08Z | |
| dc.date.available | 2022-07-22T14:10:08Z | |
| dc.date.issued | 2020 | |
| dc.identifier.uri | https://hdl.handle.net/1721.1/143956 | |
| dc.description.abstract | © 2020 Information Processing Society of Japan. We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but polynomial-time solvable for nonstrict inequalities. Second we analyze three types of triangular edge matching, of which one is polynomial-time solvable and the other two are NP-complete; all three are #P-complete. Third we analyze the case where no target shape is specified and we merely want to place the (square) tiles so that edges match exactly; this problem is NP-complete. Fourth we consider four 2-player games based on 1×n edge matching, all four of which are PSPACE-complete. Most of our NP-hardness reductions are parsimonious, newly proving #P and ASP-completeness for, e.g., 1 × n edge matching. Along the way, we prove #P-and ASP-completeness of planar 3-regular directed Hamiltonicity; we provide linear-time algorithms to find antidirected and forbidden-transition Eulerian paths; and we characterize the complexity of new partizan variants of the Geography game on graphs. | en_US |
| dc.language.iso | en | |
| dc.publisher | Information Processing Society of Japan | en_US |
| dc.relation.isversionof | 10.2197/IPSJJIP.28.987 | en_US |
| dc.rights | Creative Commons Attribution-Noncommercial-Share Alike | en_US |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | en_US |
| dc.source | arXiv | en_US |
| dc.title | Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players | en_US |
| dc.type | Article | en_US |
| dc.identifier.citation | Bosboom, Jeffrey, Chen, Charlotte, Chung, Lily, Compton, Spencer, Coulombe, Michael et al. 2020. "Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players." Journal of Information Processing, 28 (0). | |
| dc.contributor.department | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory | |
| dc.relation.journal | Journal of Information Processing | en_US |
| dc.eprint.version | Original manuscript | en_US |
| dc.type.uri | http://purl.org/eprint/type/JournalArticle | en_US |
| eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
| dc.date.updated | 2022-07-22T14:06:12Z | |
| dspace.orderedauthors | Bosboom, J; Chen, C; Chung, L; Compton, S; Coulombe, M; Demaine, ED; Demaine, ML; Filho, ITFA; Hendrickson, D; Hesterberg, A; Hsu, C; Hu, W; Korten, O; Luo, Z; Zhang, L | en_US |
| dspace.date.submission | 2022-07-22T14:06:14Z | |
| mit.journal.volume | 28 | en_US |
| mit.journal.issue | 0 | en_US |
| mit.license | OPEN_ACCESS_POLICY | |
| mit.metadata.status | Authority Work and Publication Information Needed | en_US |