Show simple item record

dc.contributor.authorBosboom, Jeffrey
dc.contributor.authorChen, Charlotte
dc.contributor.authorChung, Lily
dc.contributor.authorCompton, Spencer
dc.contributor.authorCoulombe, Michael
dc.contributor.authorDemaine, Erik D
dc.contributor.authorDemaine, Martin L
dc.contributor.authorFilho, Ivan Tadeu Ferreira Antunes
dc.contributor.authorHendrickson, Dylan
dc.contributor.authorHesterberg, Adam
dc.contributor.authorHsu, Calvin
dc.contributor.authorHu, William
dc.contributor.authorKorten, Oliver
dc.contributor.authorLuo, Zhezheng
dc.contributor.authorZhang, Lillian
dc.date.accessioned2022-07-22T14:10:08Z
dc.date.available2022-07-22T14:10:08Z
dc.date.issued2020
dc.identifier.urihttps://hdl.handle.net/1721.1/143956
dc.description.abstract© 2020 Information Processing Society of Japan. We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but polynomial-time solvable for nonstrict inequalities. Second we analyze three types of triangular edge matching, of which one is polynomial-time solvable and the other two are NP-complete; all three are #P-complete. Third we analyze the case where no target shape is specified and we merely want to place the (square) tiles so that edges match exactly; this problem is NP-complete. Fourth we consider four 2-player games based on 1×n edge matching, all four of which are PSPACE-complete. Most of our NP-hardness reductions are parsimonious, newly proving #P and ASP-completeness for, e.g., 1 × n edge matching. Along the way, we prove #P-and ASP-completeness of planar 3-regular directed Hamiltonicity; we provide linear-time algorithms to find antidirected and forbidden-transition Eulerian paths; and we characterize the complexity of new partizan variants of the Geography game on graphs.en_US
dc.language.isoen
dc.publisherInformation Processing Society of Japanen_US
dc.relation.isversionof10.2197/IPSJJIP.28.987en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourcearXiven_US
dc.titleEdge Matching with Inequalities, Triangles, Unknown Shape, and Two Playersen_US
dc.typeArticleen_US
dc.identifier.citationBosboom, Jeffrey, Chen, Charlotte, Chung, Lily, Compton, Spencer, Coulombe, Michael et al. 2020. "Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players." Journal of Information Processing, 28 (0).
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
dc.relation.journalJournal of Information Processingen_US
dc.eprint.versionOriginal manuscripten_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2022-07-22T14:06:12Z
dspace.orderedauthorsBosboom, J; Chen, C; Chung, L; Compton, S; Coulombe, M; Demaine, ED; Demaine, ML; Filho, ITFA; Hendrickson, D; Hesterberg, A; Hsu, C; Hu, W; Korten, O; Luo, Z; Zhang, Len_US
dspace.date.submission2022-07-22T14:06:14Z
mit.journal.volume28en_US
mit.journal.issue0en_US
mit.licenseOPEN_ACCESS_POLICY
mit.metadata.statusAuthority Work and Publication Information Neededen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record