| dc.contributor.author | Thompson, Meredith | |
| dc.contributor.author | Bilgin, Cigdem Uz | |
| dc.contributor.author | Eberhart, Rik | |
| dc.contributor.author | Cho, Lucy | |
| dc.contributor.author | Anteneh, Melat | |
| dc.contributor.author | Klopfer, Eric | |
| dc.date.accessioned | 2022-08-24T16:56:58Z | |
| dc.date.available | 2022-08-24T16:56:58Z | |
| dc.date.issued | 2021 | |
| dc.identifier.uri | https://hdl.handle.net/1721.1/144419 | |
| dc.language.iso | en | |
| dc.publisher | Institute of Electrical and Electronics Engineers (IEEE) | en_US |
| dc.relation.isversionof | 10.23919/ILRN52045.2021.9459336 | en_US |
| dc.rights | Creative Commons Attribution-Noncommercial-Share Alike | en_US |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | en_US |
| dc.source | Prof. Klopfer | en_US |
| dc.title | Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game | en_US |
| dc.type | Article | en_US |
| dc.identifier.citation | Thompson, Meredith, Bilgin, Cigdem Uz, Eberhart, Rik, Cho, Lucy, Anteneh, Melat et al. 2021. "Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game." 2021 7th International Conference of the Immersive Learning Research Network (iLRN). | |
| dc.contributor.department | Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing | |
| dc.relation.journal | 2021 7th International Conference of the Immersive Learning Research Network (iLRN) | en_US |
| dc.eprint.version | Author's final manuscript | en_US |
| dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
| eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
| dc.date.updated | 2022-08-24T16:50:31Z | |
| dspace.orderedauthors | Thompson, M; Bilgin, CU; Eberhart, R; Cho, L; Anteneh, M; Klopfer, E | en_US |
| dspace.date.submission | 2022-08-24T16:50:37Z | |
| mit.license | OPEN_ACCESS_POLICY | |
| mit.metadata.status | Authority Work and Publication Information Needed | en_US |