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dc.contributor.authorThompson, Meredith
dc.contributor.authorBilgin, Cigdem Uz
dc.contributor.authorEberhart, Rik
dc.contributor.authorCho, Lucy
dc.contributor.authorAnteneh, Melat
dc.contributor.authorKlopfer, Eric
dc.date.accessioned2022-08-24T16:56:58Z
dc.date.available2022-08-24T16:56:58Z
dc.date.issued2021
dc.identifier.urihttps://hdl.handle.net/1721.1/144419
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.relation.isversionof10.23919/ILRN52045.2021.9459336en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceProf. Klopferen_US
dc.titleVisualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Gameen_US
dc.typeArticleen_US
dc.identifier.citationThompson, Meredith, Bilgin, Cigdem Uz, Eberhart, Rik, Cho, Lucy, Anteneh, Melat et al. 2021. "Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game." 2021 7th International Conference of the Immersive Learning Research Network (iLRN).
dc.contributor.departmentMassachusetts Institute of Technology. Program in Comparative Media Studies/Writing
dc.relation.journal2021 7th International Conference of the Immersive Learning Research Network (iLRN)en_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2022-08-24T16:50:31Z
dspace.orderedauthorsThompson, M; Bilgin, CU; Eberhart, R; Cho, L; Anteneh, M; Klopfer, Een_US
dspace.date.submission2022-08-24T16:50:37Z
mit.licenseOPEN_ACCESS_POLICY
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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