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dc.contributor.authorTurakhia, Dishita
dc.contributor.authorAllen, Harrison
dc.contributor.authorDesPortes, Kayla
dc.contributor.authorMueller, Stefanie
dc.date.accessioned2022-10-24T14:31:36Z
dc.date.available2022-10-24T14:31:36Z
dc.date.issued2021-06-22
dc.identifier.isbn978-1-4503-8376-9
dc.identifier.urihttps://hdl.handle.net/1721.1/145961
dc.publisherACM|Creativity and Cognitionen_US
dc.relation.isversionofhttps://doi.org/10.1145/3450741.3465239en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceACM|Creativity and Cognitionen_US
dc.titleFabO: Integrating Fabrication with a Player's Gameplay in Existing Digital Gamesen_US
dc.typeArticleen_US
dc.identifier.citationTurakhia, Dishita, Allen, Harrison, DesPortes, Kayla and Mueller, Stefanie. 2021. "FabO: Integrating Fabrication with a Player's Gameplay in Existing Digital Games."
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
dc.identifier.mitlicensePUBLISHER_POLICY
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dc.date.updated2022-10-20T07:48:17Z
dc.language.rfc3066en
dc.rights.holderACM
dspace.date.submission2022-10-20T07:48:17Z
mit.licensePUBLISHER_POLICY
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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