| dc.contributor.author | Turakhia, Dishita | |
| dc.contributor.author | Allen, Harrison | |
| dc.contributor.author | DesPortes, Kayla | |
| dc.contributor.author | Mueller, Stefanie | |
| dc.date.accessioned | 2022-10-24T14:31:36Z | |
| dc.date.available | 2022-10-24T14:31:36Z | |
| dc.date.issued | 2021-06-22 | |
| dc.identifier.isbn | 978-1-4503-8376-9 | |
| dc.identifier.uri | https://hdl.handle.net/1721.1/145961 | |
| dc.publisher | ACM|Creativity and Cognition | en_US |
| dc.relation.isversionof | https://doi.org/10.1145/3450741.3465239 | en_US |
| dc.rights | Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. | en_US |
| dc.source | ACM|Creativity and Cognition | en_US |
| dc.title | FabO: Integrating Fabrication with a Player's Gameplay in Existing Digital Games | en_US |
| dc.type | Article | en_US |
| dc.identifier.citation | Turakhia, Dishita, Allen, Harrison, DesPortes, Kayla and Mueller, Stefanie. 2021. "FabO: Integrating Fabrication with a Player's Gameplay in Existing Digital Games." | |
| dc.contributor.department | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory | |
| dc.identifier.mitlicense | PUBLISHER_POLICY | |
| dc.eprint.version | Final published version | en_US |
| dc.type.uri | http://purl.org/eprint/type/JournalArticle | en_US |
| eprint.status | http://purl.org/eprint/status/PeerReviewed | en_US |
| dc.date.updated | 2022-10-20T07:48:17Z | |
| dc.language.rfc3066 | en | |
| dc.rights.holder | ACM | |
| dspace.date.submission | 2022-10-20T07:48:17Z | |
| mit.license | PUBLISHER_POLICY | |
| mit.metadata.status | Authority Work and Publication Information Needed | en_US |