dc.contributor.author | Devasia, Nisha | |
dc.contributor.author | Ali, Safinah | |
dc.contributor.author | Breazeal, Cynthia | |
dc.date.accessioned | 2022-10-31T18:06:09Z | |
dc.date.available | 2022-10-31T18:06:09Z | |
dc.date.issued | 2020 | |
dc.identifier.uri | https://hdl.handle.net/1721.1/146054 | |
dc.language.iso | en | |
dc.publisher | Association for Computing Machinery (ACM) | en_US |
dc.relation.isversionof | 10.1145/3383668.3419895 | en_US |
dc.rights | Creative Commons Attribution 4.0 International license | en_US |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | en_US |
dc.source | ACM | en_US |
dc.title | Escape!Bot: Child-Robot Interaction to Promote Creative Expression During Gameplay | en_US |
dc.type | Article | en_US |
dc.identifier.citation | Devasia, Nisha, Ali, Safinah and Breazeal, Cynthia. 2020. "Escape!Bot: Child-Robot Interaction to Promote Creative Expression During Gameplay." Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. | |
dc.contributor.department | Program in Media Arts and Sciences (Massachusetts Institute of Technology) | en_US |
dc.relation.journal | Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play | en_US |
dc.eprint.version | Final published version | en_US |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
dc.date.updated | 2022-10-31T17:42:50Z | |
dspace.orderedauthors | Devasia, N; Ali, S; Breazeal, C | en_US |
dspace.date.submission | 2022-10-31T17:42:52Z | |
mit.license | PUBLISHER_CC | |
mit.metadata.status | Authority Work and Publication Information Needed | en_US |