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dc.contributor.authorOlson, Danielle
dc.contributor.authorHarrell, D. Fox
dc.date.accessioned2022-11-03T16:13:14Z
dc.date.available2022-11-03T16:13:14Z
dc.date.issued2020-09-15
dc.identifier.isbn978-1-4503-8807-8
dc.identifier.urihttps://hdl.handle.net/1721.1/146114
dc.publisherACM|International Conference on the Foundations of Digital Gamesen_US
dc.relation.isversionofhttps://doi.org/10.1145/3402942.3409783en_US
dc.rightsCreative Commons Attribution 4.0 International licenseen_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.sourceACM|International Conference on the Foundations of Digital Gamesen_US
dc.title"I Don't See Color": Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation Videogameen_US
dc.typeArticleen_US
dc.identifier.citationOlson, Danielle and Harrell, D. Fox. 2020. ""I Don't See Color": Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation Videogame."
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
dc.identifier.mitlicensePUBLISHER_CC
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2022-11-02T18:23:58Z
dc.language.rfc3066en
dc.rights.holderThe author(s)
dspace.date.submission2022-11-02T18:23:58Z
mit.licensePUBLISHER_CC
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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