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dc.contributor.authorCho, Yen-Ting
dc.contributor.authorKuo, Yen-Ling
dc.contributor.authorYeh, Yen-Ting
dc.contributor.authorLiang, Huai-Hsuan
dc.contributor.authorLi, Yu-Ting
dc.date.accessioned2022-11-22T16:09:21Z
dc.date.available2022-11-22T16:09:21Z
dc.date.issued2022-06-20
dc.identifier.isbn978-1-4503-9327-0
dc.identifier.urihttps://hdl.handle.net/1721.1/146584
dc.publisherACM|Creativity and Cognitionen_US
dc.relation.isversionofhttps://doi.org/10.1145/3527927.3531454en_US
dc.rightsCreative Commons Attribution-Share Alikeen_US
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0/en_US
dc.sourceACM|Creativity and Cognitionen_US
dc.titleMotion-centric Tools to Reflect on Digital Creative Experiences and Created Outputsen_US
dc.typeArticleen_US
dc.identifier.citationCho, Yen-Ting, Kuo, Yen-Ling, Yeh, Yen-Ting, Liang, Huai-Hsuan and Li, Yu-Ting. 2022. "Motion-centric Tools to Reflect on Digital Creative Experiences and Created Outputs."
dc.contributor.departmentCenter for Brains, Minds, and Machines
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
dc.identifier.mitlicensePUBLISHER_CC
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2022-11-03T07:51:22Z
dc.language.rfc3066en
dc.rights.holderThe author(s)
dspace.date.submission2022-11-03T07:51:23Z
mit.licensePUBLISHER_CC
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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