| dc.contributor.author | Cho, Yen-Ting | |
| dc.contributor.author | Kuo, Yen-Ling | |
| dc.contributor.author | Yeh, Yen-Ting | |
| dc.contributor.author | Liang, Huai-Hsuan | |
| dc.contributor.author | Li, Yu-Ting | |
| dc.date.accessioned | 2022-11-22T16:09:21Z | |
| dc.date.available | 2022-11-22T16:09:21Z | |
| dc.date.issued | 2022-06-20 | |
| dc.identifier.isbn | 978-1-4503-9327-0 | |
| dc.identifier.uri | https://hdl.handle.net/1721.1/146584 | |
| dc.publisher | ACM|Creativity and Cognition | en_US |
| dc.relation.isversionof | https://doi.org/10.1145/3527927.3531454 | en_US |
| dc.rights | Creative Commons Attribution-Share Alike | en_US |
| dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0/ | en_US |
| dc.source | ACM|Creativity and Cognition | en_US |
| dc.title | Motion-centric Tools to Reflect on Digital Creative Experiences and Created Outputs | en_US |
| dc.type | Article | en_US |
| dc.identifier.citation | Cho, Yen-Ting, Kuo, Yen-Ling, Yeh, Yen-Ting, Liang, Huai-Hsuan and Li, Yu-Ting. 2022. "Motion-centric Tools to Reflect on Digital Creative Experiences and Created Outputs." | |
| dc.contributor.department | Center for Brains, Minds, and Machines | |
| dc.contributor.department | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory | |
| dc.identifier.mitlicense | PUBLISHER_CC | |
| dc.eprint.version | Final published version | en_US |
| dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
| eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
| dc.date.updated | 2022-11-03T07:51:22Z | |
| dc.language.rfc3066 | en | |
| dc.rights.holder | The author(s) | |
| dspace.date.submission | 2022-11-03T07:51:23Z | |
| mit.license | PUBLISHER_CC | |
| mit.metadata.status | Authority Work and Publication Information Needed | en_US |