| dc.contributor.author | Acevedo, Pedro | |
| dc.contributor.author | Choi, Minsoo | |
| dc.contributor.author | Liu, Huimin | |
| dc.contributor.author | Kao, Dominic | |
| dc.contributor.author | Mousas, Christos | |
| dc.date.accessioned | 2023-01-24T18:21:23Z | |
| dc.date.available | 2023-01-24T18:21:23Z | |
| dc.date.issued | 2022-09-05 | |
| dc.identifier.isbn | 978-1-4503-9795-7 | |
| dc.identifier.uri | https://hdl.handle.net/1721.1/147657 | |
| dc.publisher | ACM|FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games | en_US |
| dc.relation.isversionof | https://doi.org/10.1145/3555858.3563272 | en_US |
| dc.rights | Creative Commons Attribution 4.0 International license | en_US |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-sa/4.0/ | en_US |
| dc.source | ACM|FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games | en_US |
| dc.title | Procedural Game Level Design to Trigger Spatial Exploration | en_US |
| dc.type | Article | en_US |
| dc.identifier.citation | Acevedo, Pedro, Choi, Minsoo, Liu, Huimin, Kao, Dominic and Mousas, Christos. 2022. "Procedural Game Level Design to Trigger Spatial Exploration." | |
| dc.contributor.department | Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory | |
| dc.identifier.mitlicense | PUBLISHER_CC | |
| dc.eprint.version | Final published version | en_US |
| dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
| eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
| dc.date.updated | 2023-01-23T14:59:04Z | |
| dc.language.rfc3066 | en | |
| dc.rights.holder | The author(s) | |
| dspace.date.submission | 2023-01-23T14:59:04Z | |
| mit.license | PUBLISHER_CC | |
| mit.metadata.status | Authority Work and Publication Information Needed | en_US |