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dc.contributor.authorAcevedo, Pedro
dc.contributor.authorChoi, Minsoo
dc.contributor.authorLiu, Huimin
dc.contributor.authorKao, Dominic
dc.contributor.authorMousas, Christos
dc.date.accessioned2023-01-24T18:21:23Z
dc.date.available2023-01-24T18:21:23Z
dc.date.issued2022-09-05
dc.identifier.isbn978-1-4503-9795-7
dc.identifier.urihttps://hdl.handle.net/1721.1/147657
dc.publisherACM|FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Gamesen_US
dc.relation.isversionofhttps://doi.org/10.1145/3555858.3563272en_US
dc.rightsCreative Commons Attribution 4.0 International licenseen_US
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceACM|FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Gamesen_US
dc.titleProcedural Game Level Design to Trigger Spatial Explorationen_US
dc.typeArticleen_US
dc.identifier.citationAcevedo, Pedro, Choi, Minsoo, Liu, Huimin, Kao, Dominic and Mousas, Christos. 2022. "Procedural Game Level Design to Trigger Spatial Exploration."
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
dc.identifier.mitlicensePUBLISHER_CC
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2023-01-23T14:59:04Z
dc.language.rfc3066en
dc.rights.holderThe author(s)
dspace.date.submission2023-01-23T14:59:04Z
mit.licensePUBLISHER_CC
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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