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dc.contributor.authorSra, Misha
dc.contributor.authorDanry, Valdemar
dc.contributor.authorMaes, Pattie
dc.date.accessioned2023-01-30T15:37:41Z
dc.date.available2023-01-30T15:37:41Z
dc.date.issued2022
dc.identifier.urihttps://hdl.handle.net/1721.1/147784
dc.description.abstractThe vision of extended reality (XR) systems is living in a world where real and virtual elements seamlessly and contextually augment experiences of ourselves and the worlds we inhabit. While this integration promises exciting opportunities for the future of XR, it comes with the risk of experiential distortions and feelings of dissociation, especially related to virtual reality (VR). When transitioning from a virtual world to the real world, users report of experiential structures that linger on, as sort of after images, causing disruptions in their daily life. In this work, we define these atypical experiences as experiential artifacts (EAs) and present preliminary results from an informal survey conducted online with 76 VR users to highlight different types of artifacts and their durations. To avoid disruptions caused by these artifacts and simultaneously increase the user's sense of presence, we propose the idea of situated VR, which blends the real and virtual in novel ways that can reduce incongruencies between the two worlds. We discuss the implications of EAs, and through examples from our own work in building hybrid experiences, we demonstrate the potential and relevance of situated VR in the design of a future, more immersive, artifact-free hybrid reality.en_US
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.relation.isversionof10.1109/MCG.2022.3154358en_US
dc.rightsCreative Commons Attribution-Noncommercial-Share Alikeen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.sourceProf. Maesen_US
dc.titleSituated VR: Toward a Congruent Hybrid Reality Without Experiential Artifactsen_US
dc.typeArticleen_US
dc.identifier.citationSra, Misha, Danry, Valdemar and Maes, Pattie. 2022. "Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts." IEEE Computer Graphics and Applications, 42 (3).
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.relation.journalIEEE Computer Graphics and Applicationsen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dc.date.updated2023-01-30T15:33:00Z
dspace.orderedauthorsSra, M; Danry, V; Maes, Pen_US
dspace.date.submission2023-01-30T15:33:05Z
mit.journal.volume42en_US
mit.journal.issue3en_US
mit.licenseOPEN_ACCESS_POLICY
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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